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The Final Word On The Rules For Item Creation
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<blockquote data-quote="Anubis" data-source="post: 132701" data-attributes="member: 2358"><p>I have searched for a long time for the answers to an important question, and Sean Reynolds was the man to give me the answer. These are official, and can be found here:</p><p></p><p><a href="http://pub17.ezboard.com/fseankreynoldsboardsfrm2.showMessage?topicID=23.topic" target="_blank">http://pub17.ezboard.com/fseankreynoldsboardsfrm2.showMessage?topicID=23.topic</a></p><p></p><p>My question:</p><p></p><p>The first question is about levels needed for item creation and "market price modifiers". Page 244 of the DMG states "The creator's caster level must be at least three times the enhancement bonus of the weapon." Obviously, that means that to make a Longsword +3, the creator must be caster level 9.</p><p></p><p>Later, however, near the end of the paragraph, the text reads that "If an item has both an enhancement bonus and a special ability (such as ghost touch), the higher of the two caster level requirements must be met." By Monte Cook's own admission, the "Caster Level" entry for items was never meant as a prerequisite, and therefore that is not what the text refers to.</p><p></p><p>I am of the belief that the "market price modifier" for a special ability is considered the same as an enhancement bonus for purposes of item creation, just as the "market price modifier" counts toward the maximum of +10. In other words, since the caster level must be at least three times the enhancement bonus, and both enhancement bonuses and special ability bonuses are considered for item creation, in order to make a weapon with Disruption (+2 market price modifier), one would have to be caster level 6. (2 x 3 = 6) Or by the same rule, in order to make a Brilliant Energy weapon (+4 market price modifier), one would have to be caster level 12. (4 x 3 = 12) Others I have debated with say that I am wrong, but the text appears to confirm my theory. Am I correct in my interpretation?</p><p></p><p><strong>Sean Reynolds says:</strong> </p><p></p><p><em>QUOTE</em></p><p></p><p>The "x3 prereq" for enhancement bonuses only applies to actual enhancement bonuses, not the effective "plus" of a weapon when you count it's special abilities. A 3rd-level mage with Craft Wondrous Item could add <em>flaming</em> to a +5 weapon with no difficulty, assuming he had the time, money, and XP.</p><p></p><p>The caster level listed on an item is never a prereq; the text that says so on DMG pg 178 is in error.</p><p></p><p>The text that sets a minimum caster level as a prereq for an item based on the enhancement bonus or item's properties is also in error, extending from the error on page 178. The <em>dancing</em> property has a _default_ caster level of 15, but that doesn't rule out some Clr3 with the feat making a <em>dancing</em> weapon with the help of a higher-level buddy.</p><p></p><p>--</p><p>Sean K Reynolds</p><p></p><p>So although my interpretation does make sense and balances nicely, the OFFICIAL rules say that my interpretation is incorrect.</p><p></p><p></p><p></p><p>Let's open this one for debate:</p><p></p><p>Does my original interpretation balance better than the actual rule? I'd like to hear all thought, especially from Caliban, poilbrun, S'mon, Gez, and Upper_Krust. (They are some of the notable names I know from these boards.) Also, UK, if you do find this to be better balanced, is it possible to find it in the optional rules for the Immortals Handbook?</p><p></p><p>(Yes, I know of the typos in his response. Craft Wondrous Item should be Craft Magic Arms and Armor, and Clr3 should be Clr5. Remember, this is a busy man.)</p></blockquote><p></p>
[QUOTE="Anubis, post: 132701, member: 2358"] I have searched for a long time for the answers to an important question, and Sean Reynolds was the man to give me the answer. These are official, and can be found here: [url]http://pub17.ezboard.com/fseankreynoldsboardsfrm2.showMessage?topicID=23.topic[/url] My question: The first question is about levels needed for item creation and "market price modifiers". Page 244 of the DMG states "The creator's caster level must be at least three times the enhancement bonus of the weapon." Obviously, that means that to make a Longsword +3, the creator must be caster level 9. Later, however, near the end of the paragraph, the text reads that "If an item has both an enhancement bonus and a special ability (such as ghost touch), the higher of the two caster level requirements must be met." By Monte Cook's own admission, the "Caster Level" entry for items was never meant as a prerequisite, and therefore that is not what the text refers to. I am of the belief that the "market price modifier" for a special ability is considered the same as an enhancement bonus for purposes of item creation, just as the "market price modifier" counts toward the maximum of +10. In other words, since the caster level must be at least three times the enhancement bonus, and both enhancement bonuses and special ability bonuses are considered for item creation, in order to make a weapon with Disruption (+2 market price modifier), one would have to be caster level 6. (2 x 3 = 6) Or by the same rule, in order to make a Brilliant Energy weapon (+4 market price modifier), one would have to be caster level 12. (4 x 3 = 12) Others I have debated with say that I am wrong, but the text appears to confirm my theory. Am I correct in my interpretation? [B]Sean Reynolds says:[/B] [I]QUOTE[/I] The "x3 prereq" for enhancement bonuses only applies to actual enhancement bonuses, not the effective "plus" of a weapon when you count it's special abilities. A 3rd-level mage with Craft Wondrous Item could add [i]flaming[/i] to a +5 weapon with no difficulty, assuming he had the time, money, and XP. The caster level listed on an item is never a prereq; the text that says so on DMG pg 178 is in error. The text that sets a minimum caster level as a prereq for an item based on the enhancement bonus or item's properties is also in error, extending from the error on page 178. The [i]dancing[/i] property has a _default_ caster level of 15, but that doesn't rule out some Clr3 with the feat making a [i]dancing[/i] weapon with the help of a higher-level buddy. -- Sean K Reynolds So although my interpretation does make sense and balances nicely, the OFFICIAL rules say that my interpretation is incorrect. Let's open this one for debate: Does my original interpretation balance better than the actual rule? I'd like to hear all thought, especially from Caliban, poilbrun, S'mon, Gez, and Upper_Krust. (They are some of the notable names I know from these boards.) Also, UK, if you do find this to be better balanced, is it possible to find it in the optional rules for the Immortals Handbook? (Yes, I know of the typos in his response. Craft Wondrous Item should be Craft Magic Arms and Armor, and Clr3 should be Clr5. Remember, this is a busy man.) [/QUOTE]
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