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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The (Finally Useful) Vampire Class
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<blockquote data-quote="Ramripotek" data-source="post: 9732301" data-attributes="member: 7053644"><p><strong><em>At-Will Attack Powers</em></strong></p><p><strong></strong></p><p><strong>Double Gaze </strong>(Vampire Attack 1)</p><p><em>You gaze at two creatures at once. It is a difficult way of charming, but one that weakens resolve. </em></p><p><strong>At-Will * Implement, Shadow, Psychic, Gaze</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target: </strong>One creature, or two creatures within 3 squares of each other</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>1d6 + Charisma modifier psychic damage, and the target takes a - 2 penalty to Will until the end of your next turn.</p><p></p><p><strong>Gaze of Horror </strong>(Vampire Attack 1)</p><p><em>You brutally invade your enemy's mind, sending there visions of painful death. If the enemy moves, the visions overwhelm him. </em></p><p><strong>At-Will * Implement, Shadow, Psychic, Gaze</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>1d10 + Charisma modifier psychic damage, and the target takes psychic damage equal to your Intelligence modifier if it moves before the end of your next turn.</p><p></p><p><strong>Beguiling Glare </strong>(Vampire Attack 1)</p><p><em>You look at your enemy. To him, it seems as if he weathered your mental assault with ease, but in fact he exposed his throat to your bite. </em></p><p><strong>At-Will * Implement, Shadow, Psychic, Gaze</strong></p><p><strong>Standard Action Ranged </strong>5</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Charisma vs. Will</p><p><strong>Hit: </strong>1d8 + Charisma modifier psychic damage, and the target grants combat advantage until the end of your next turn.</p><p></p><p><strong>Energizing Bite </strong>(Vampire Attack 1)</p><p><em>You bite your enemy with passion, drinking sweet blood that empowers you with elation needed to see the end of this fight. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Requirement: </strong>You must use this power with a bite.</p><p><strong>Target: </strong>One creature that you have combat advantage against.</p><p><strong>Attack: </strong>Dexterity or Charisma vs. AC</p><p><strong>Hit: </strong>1[W] + Dexterity or Charisma modifier damage, and you gain temporary hit points equal to your Intelligence modifier. </p><p><strong>Special:</strong> This power counts both as a melee basic attack and a <em>Vampiric Bite</em> attack. Whenevere you make a melee basic attack or a <em>Vampiric Bite</em> attack, you can use this power. </p><p></p><p><strong>Adaptive Strike </strong>(Vampire Attack 1)</p><p><em>You quickly adapt to the situation, striking quickly and shoving your enemy aside, or assaulting him with a freezing glare that forces him to stumble backwards. </em></p><p><strong>At-Will * Shadow; Implement and Gaze, or Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon or <strong>Ranged 10</strong></p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity vs. AC (melee) or Charisma vs. Will (ranged)</p><p><strong>Hit: </strong>1[W] + Dexterity modifier damage (melee) or 1d8 + Charisma modifier psychic damage (ranged), and you push the target 1 square.</p><p></p><p><strong>Grappling Assault </strong>(Vampire Attack 1)</p><p><em>A strong grasp is all you need to close your fangs around your enemy's throat. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity vs. AC</p><p><strong>Hit: </strong>Dexterity modifier + Intelligence modifier damage, and you grab the target. The target grants you combat advantage for as long as it is grabbed by you, and you can immediately use <em>Vampiric Bite </em>against the target as a minor action.</p><p></p><p><strong>Death from Above </strong>(Vampire Attack 1)</p><p><em>You leap at your enemy from high, and bury your claws in his chest. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity vs. AC</p><p><strong>Hit</strong>: 1[W] + Dexterity modifier + Intelligence modifier damage.</p><p><strong>Special:</strong> You must charge as part of this attack. You do not take falling damage for leaping down a number of feet equal to five times your Intelligence modifier as part of the charge. Also, you gain a + 5 bonus to all Athletics and Acrobatics checks made during the charge.</p><p></p><p><strong>Slashing Claw </strong>(Vampire Attack 1)</p><p><em>You quickly strike your enemy with a claw, and then roll to safety. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target: </strong>One creature</p><p><strong>Attack: </strong>Dexterity vs. AC</p><p><strong>Hit: </strong>1[W] + Dexterity modifier damage.</p><p><strong>Effect: </strong>You shift 2 squares.</p><p></p><p><strong>Flurry of Claws </strong>(Vampire Attack 1)</p><p><em>You slash with both of your clawed hands, leaving your enemy with lots of small but profusely bleeding wounds. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Target: </strong>One or two creatures</p><p><strong>Attack: </strong>Dexterity vs. AC, two attacks</p><p><strong>Hit: </strong>1[W] damage per attack.</p><p></p><p><strong><em>Class Feature</em></strong></p><p>One of the Vampire class features works like a power:</p><p></p><p><strong>Vampiric Bite </strong>(Vampire Attack)</p><p><em>You lower your head and bite your enemy's throat, sucking vital blood from it. </em></p><p><strong>At-Will * Shadow, Weapon</strong></p><p><strong>Standard Action Melee </strong>weapon</p><p><strong>Requirement: </strong>You must use this power with a bite.</p><p><strong>Target: </strong>One creature that you have combat advantage against.</p><p><strong>Attack: </strong>Dexterity or Charisma vs. AC</p><p><strong>Hit: </strong>1[W] + Dexterity or Charisma modifier damage.</p></blockquote><p></p>
[QUOTE="Ramripotek, post: 9732301, member: 7053644"] [B][I]At-Will Attack Powers[/I] Double Gaze [/B](Vampire Attack 1) [I]You gaze at two creatures at once. It is a difficult way of charming, but one that weakens resolve. [/I] [B]At-Will * Implement, Shadow, Psychic, Gaze Standard Action Ranged 10 Target: [/B]One creature, or two creatures within 3 squares of each other [B]Attack: [/B]Charisma vs. Will [B]Hit: [/B]1d6 + Charisma modifier psychic damage, and the target takes a - 2 penalty to Will until the end of your next turn. [B]Gaze of Horror [/B](Vampire Attack 1) [I]You brutally invade your enemy's mind, sending there visions of painful death. If the enemy moves, the visions overwhelm him. [/I] [B]At-Will * Implement, Shadow, Psychic, Gaze Standard Action Ranged 10 Target: [/B]One creature [B]Attack: [/B]Charisma vs. Will [B]Hit: [/B]1d10 + Charisma modifier psychic damage, and the target takes psychic damage equal to your Intelligence modifier if it moves before the end of your next turn. [B]Beguiling Glare [/B](Vampire Attack 1) [I]You look at your enemy. To him, it seems as if he weathered your mental assault with ease, but in fact he exposed his throat to your bite. [/I] [B]At-Will * Implement, Shadow, Psychic, Gaze Standard Action Ranged [/B]5 [B]Target: [/B]One creature [B]Attack: [/B]Charisma vs. Will [B]Hit: [/B]1d8 + Charisma modifier psychic damage, and the target grants combat advantage until the end of your next turn. [B]Energizing Bite [/B](Vampire Attack 1) [I]You bite your enemy with passion, drinking sweet blood that empowers you with elation needed to see the end of this fight. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Requirement: [/B]You must use this power with a bite. [B]Target: [/B]One creature that you have combat advantage against. [B]Attack: [/B]Dexterity or Charisma vs. AC [B]Hit: [/B]1[W] + Dexterity or Charisma modifier damage, and you gain temporary hit points equal to your Intelligence modifier. [B]Special:[/B] This power counts both as a melee basic attack and a [I]Vampiric Bite[/I] attack. Whenevere you make a melee basic attack or a [I]Vampiric Bite[/I] attack, you can use this power. [B]Adaptive Strike [/B](Vampire Attack 1) [I]You quickly adapt to the situation, striking quickly and shoving your enemy aside, or assaulting him with a freezing glare that forces him to stumble backwards. [/I] [B]At-Will * Shadow; Implement and Gaze, or Weapon Standard Action Melee [/B]weapon or [B]Ranged 10 Target: [/B]One creature [B]Attack: [/B]Dexterity vs. AC (melee) or Charisma vs. Will (ranged) [B]Hit: [/B]1[W] + Dexterity modifier damage (melee) or 1d8 + Charisma modifier psychic damage (ranged), and you push the target 1 square. [B]Grappling Assault [/B](Vampire Attack 1) [I]A strong grasp is all you need to close your fangs around your enemy's throat. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Target: [/B]One creature [B]Attack: [/B]Dexterity vs. AC [B]Hit: [/B]Dexterity modifier + Intelligence modifier damage, and you grab the target. The target grants you combat advantage for as long as it is grabbed by you, and you can immediately use [I]Vampiric Bite [/I]against the target as a minor action. [B]Death from Above [/B](Vampire Attack 1) [I]You leap at your enemy from high, and bury your claws in his chest. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Target: [/B]One creature [B]Attack: [/B]Dexterity vs. AC [B]Hit[/B]: 1[W] + Dexterity modifier + Intelligence modifier damage. [B]Special:[/B] You must charge as part of this attack. You do not take falling damage for leaping down a number of feet equal to five times your Intelligence modifier as part of the charge. Also, you gain a + 5 bonus to all Athletics and Acrobatics checks made during the charge. [B]Slashing Claw [/B](Vampire Attack 1) [I]You quickly strike your enemy with a claw, and then roll to safety. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Target: [/B]One creature [B]Attack: [/B]Dexterity vs. AC [B]Hit: [/B]1[W] + Dexterity modifier damage. [B]Effect: [/B]You shift 2 squares. [B]Flurry of Claws [/B](Vampire Attack 1) [I]You slash with both of your clawed hands, leaving your enemy with lots of small but profusely bleeding wounds. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Target: [/B]One or two creatures [B]Attack: [/B]Dexterity vs. AC, two attacks [B]Hit: [/B]1[W] damage per attack. [B][I]Class Feature[/I][/B] One of the Vampire class features works like a power: [B]Vampiric Bite [/B](Vampire Attack) [I]You lower your head and bite your enemy's throat, sucking vital blood from it. [/I] [B]At-Will * Shadow, Weapon Standard Action Melee [/B]weapon [B]Requirement: [/B]You must use this power with a bite. [B]Target: [/B]One creature that you have combat advantage against. [B]Attack: [/B]Dexterity or Charisma vs. AC [B]Hit: [/B]1[W] + Dexterity or Charisma modifier damage. [/QUOTE]
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