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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The (Finally Useful) Vampire Class
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<blockquote data-quote="Tigris" data-source="post: 9818805" data-attributes="member: 7043270"><p>It is functional for sure, I think it got too much negativity in the beginning and people were underestimating how good it is to be able to not need healing surges yourself. </p><p></p><p>It just has some things which feel a bit clunky or which make you feel squishy like:</p><p></p><p>- You have no use for constitution, which makes your HP in low levels quite a bit weak. You can choose one of the backgrounds to fix it, but it should not depend on a specific background.</p><p></p><p>- Level 3 to level 7 you have 1 way to spend a healing surge but only 1 way to get an additional one, making that option more of a trap. (Which makes a lot of people multiclass and trade the level 3 with another classes power)</p><p></p><p>- The level 5 ultimate which is risky, but really interesting, never improves which is a bit of a shame</p><p></p><p>- The level 9 ultimate which is cool feels feels always a bit bad in the sense that you need to </p><p></p><p>- the level 13 gives an additional healing surge, but because of your level 1 passive you never want to use your own healing surges anyway. </p><p></p><p>- The really cool level 16 utility power needs a standard action (instead of a minor similar things normally use), which again as a striker you dont really want to use.</p><p></p><p>- There is no real damage increase from level 12 until level 17, but than at level 17 there is a huge powerspike. </p><p></p><p>- One of the 2 paragon paths has a really really bad ultimate ability (at level 20) not fitting a striker at all.</p><p></p><p></p><p>I really think the vampire is a cool class, and agree that it is functional (no idea why so many people thought it was not), there are just some small tweaks which make it from a cool "functional" class into a cool great class.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9818805, member: 7043270"] It is functional for sure, I think it got too much negativity in the beginning and people were underestimating how good it is to be able to not need healing surges yourself. It just has some things which feel a bit clunky or which make you feel squishy like: - You have no use for constitution, which makes your HP in low levels quite a bit weak. You can choose one of the backgrounds to fix it, but it should not depend on a specific background. - Level 3 to level 7 you have 1 way to spend a healing surge but only 1 way to get an additional one, making that option more of a trap. (Which makes a lot of people multiclass and trade the level 3 with another classes power) - The level 5 ultimate which is risky, but really interesting, never improves which is a bit of a shame - The level 9 ultimate which is cool feels feels always a bit bad in the sense that you need to - the level 13 gives an additional healing surge, but because of your level 1 passive you never want to use your own healing surges anyway. - The really cool level 16 utility power needs a standard action (instead of a minor similar things normally use), which again as a striker you dont really want to use. - There is no real damage increase from level 12 until level 17, but than at level 17 there is a huge powerspike. - One of the 2 paragon paths has a really really bad ultimate ability (at level 20) not fitting a striker at all. I really think the vampire is a cool class, and agree that it is functional (no idea why so many people thought it was not), there are just some small tweaks which make it from a cool "functional" class into a cool great class. [/QUOTE]
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The (Finally Useful) Vampire Class
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