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The Fine Art of Winging It
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<blockquote data-quote="Morbog of Ghetto D" data-source="post: 2112524" data-attributes="member: 24252"><p><strong>Winging it continued</strong></p><p></p><p>My old Dm was in town last week...and we began talking about D&D (he doenst play anymore?!?) any how....I asked " Dude we played for like 14-16 hour sessions everyweek. How did you come up with so much material?"</p><p></p><p>"Oh. I improvised. I'd have few things down that I needed/wanted to do. Everything else was done "on the fly".. </p><p></p><p>As a player I never even noticed this...We played this campaign from (1989-2000) and it was "awesome". So if its done well, they'll never know...Thinking on the fly is a key core trait to DMing..</p><p></p><p>A few extra points...There are maps galore in "dungeon" and I keep new and old issues in my bag. There are also developed NPCs that you can "snag"...</p><p></p><p>Gary Gyax just came out with a "world book" that has all the basic D&D sites, tmeples, inns, keeps etc....I have found his resources to be really good.</p><p></p><p>NPC NAmes-I keep a "name your baby book" near by ....I routinely find cool names instantly.... The last was "Zebulaon of the Horn" a 12th Lvl Druid...</p><p></p><p>Picking a "bad" name is a drag, because the players will always giggle laugh etc....But my players seemd to find it funny when I said "flying butresses".... WE ARE ALL 27-32 YEARS OF AGE..."you said butt!'</p><p></p><p>Preparation: Im always 2 sessions ahead of the players on my "Event timeline"....before every session I spend hours trying to anticicpate how far the palyers will make it...</p><p>They NEVER get that far... </p><p></p><p>You can prepare too much though...I prepared an entire Inn with NPCs and 1-12 random rumors, and a Bard....The players bypassed the whole thing... You may consider this a waste, but I'll just use it somewhere else..</p></blockquote><p></p>
[QUOTE="Morbog of Ghetto D, post: 2112524, member: 24252"] [b]Winging it continued[/b] My old Dm was in town last week...and we began talking about D&D (he doenst play anymore?!?) any how....I asked " Dude we played for like 14-16 hour sessions everyweek. How did you come up with so much material?" "Oh. I improvised. I'd have few things down that I needed/wanted to do. Everything else was done "on the fly".. As a player I never even noticed this...We played this campaign from (1989-2000) and it was "awesome". So if its done well, they'll never know...Thinking on the fly is a key core trait to DMing.. A few extra points...There are maps galore in "dungeon" and I keep new and old issues in my bag. There are also developed NPCs that you can "snag"... Gary Gyax just came out with a "world book" that has all the basic D&D sites, tmeples, inns, keeps etc....I have found his resources to be really good. NPC NAmes-I keep a "name your baby book" near by ....I routinely find cool names instantly.... The last was "Zebulaon of the Horn" a 12th Lvl Druid... Picking a "bad" name is a drag, because the players will always giggle laugh etc....But my players seemd to find it funny when I said "flying butresses".... WE ARE ALL 27-32 YEARS OF AGE..."you said butt!' Preparation: Im always 2 sessions ahead of the players on my "Event timeline"....before every session I spend hours trying to anticicpate how far the palyers will make it... They NEVER get that far... You can prepare too much though...I prepared an entire Inn with NPCs and 1-12 random rumors, and a Bard....The players bypassed the whole thing... You may consider this a waste, but I'll just use it somewhere else.. [/QUOTE]
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