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General Tabletop Discussion
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The fireball spell through the editions
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<blockquote data-quote="Glyfair" data-source="post: 2973592" data-attributes="member: 53"><p>I just loved sitting down for an evening of fun and having then having to perform mathematics to determine how much area was effect by a common spell. Oh, yes, and as a DM having to pull out your map and methodically work out exactly which areas were effected by the fireball spell. I thought people were arguing that earlier editions of D&D were faster in combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Of course, the longest running game I played in had 3 physics majors, and few of the rest of us didn't at least have some familiarity with it. I still remember being in falling elevator and having them sit down to work out what velocity it would hit at, and then realize that the gravity of the campaign world might not be the same as ours.</p><p></p><p>Oh yes, and the dungeon the DM designed after finishing a long grueling study session for his optics final. Rays all around, each creating an artifact level effect (having my paladin end up with a poison touch was very campaign changing).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2973592, member: 53"] I just loved sitting down for an evening of fun and having then having to perform mathematics to determine how much area was effect by a common spell. Oh, yes, and as a DM having to pull out your map and methodically work out exactly which areas were effected by the fireball spell. I thought people were arguing that earlier editions of D&D were faster in combat ;) Of course, the longest running game I played in had 3 physics majors, and few of the rest of us didn't at least have some familiarity with it. I still remember being in falling elevator and having them sit down to work out what velocity it would hit at, and then realize that the gravity of the campaign world might not be the same as ours. Oh yes, and the dungeon the DM designed after finishing a long grueling study session for his optics final. Rays all around, each creating an artifact level effect (having my paladin end up with a poison touch was very campaign changing). [/QUOTE]
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