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The fireball spell through the editions
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<blockquote data-quote="Melan" data-source="post: 2974704" data-attributes="member: 1713"><p>I use fireballs the way T.Foster does - I usually omit the third dimension, unless it is cast in <em>very</em> cramped quarters. It is also fun to roll item saving throws for dungeon doors and whatnot to see where spillover happens...</p><p></p><p>It is interesting to note how fireballs have decreased in power - and not just because of filling available space or not. In pre-supplements OD&D, when characters usually had no more than 1d6 hp per level, 5d6 points of damage is brutal. With Greyhawk, your fighter's HD is increased to 1d8 - making survival easier. Things sort of went downhill from there with damage caps, and today, the fireball is a shadow of its former self... Nevertheless, still very useful: I was playing a wizard in a 3.0 game last week, and turning a horde of 10 black bears into <strong>goddam bear steak</strong> was as fun as ever.</p></blockquote><p></p>
[QUOTE="Melan, post: 2974704, member: 1713"] I use fireballs the way T.Foster does - I usually omit the third dimension, unless it is cast in [I]very[/I] cramped quarters. It is also fun to roll item saving throws for dungeon doors and whatnot to see where spillover happens... It is interesting to note how fireballs have decreased in power - and not just because of filling available space or not. In pre-supplements OD&D, when characters usually had no more than 1d6 hp per level, 5d6 points of damage is brutal. With Greyhawk, your fighter's HD is increased to 1d8 - making survival easier. Things sort of went downhill from there with damage caps, and today, the fireball is a shadow of its former self... Nevertheless, still very useful: I was playing a wizard in a 3.0 game last week, and turning a horde of 10 black bears into [B]goddam bear steak[/B] was as fun as ever. [/QUOTE]
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The fireball spell through the editions
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