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The fireball spell through the editions
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<blockquote data-quote="woodelf" data-source="post: 2975280" data-attributes="member: 10201"><p>It's a non-issue in a typical all-squares dungeon. The only time we ever had to do any real figuring was outdoors. Quick: what's the radius of a fireball with a target origin 5' above the ground, on an open plane, if its volume is equivalent to a 20'-radius sphere? That one gave us a bit of a headache. Spherical volume? Easy. Hemispherical volume? Easy. Arbitrary portion of a sphere? Pain in the butt.</p><p></p><p>We almost never used a battle map--just relied on verbal positioning for most wilderness stuff. But this one came up when the PCs wanted to blow up some people who had just ambushed them with a net trap, and were standing quite close. So in order to get the most opponents, the player specified a target point 25' from the closest-to-the-blast-point PC, and 5' off the ground, completely forgetting the truncating effect of the ground itself. (The 5' off the ground part was because they wanted the maximal cross-sectional diameter at around chest level, rather than ground level, to be sure and catch as many opponents as possible. We used math, not grids, so things didn't get rounded to the nearest 5' increment, and thus every foot counted.)</p></blockquote><p></p>
[QUOTE="woodelf, post: 2975280, member: 10201"] It's a non-issue in a typical all-squares dungeon. The only time we ever had to do any real figuring was outdoors. Quick: what's the radius of a fireball with a target origin 5' above the ground, on an open plane, if its volume is equivalent to a 20'-radius sphere? That one gave us a bit of a headache. Spherical volume? Easy. Hemispherical volume? Easy. Arbitrary portion of a sphere? Pain in the butt. We almost never used a battle map--just relied on verbal positioning for most wilderness stuff. But this one came up when the PCs wanted to blow up some people who had just ambushed them with a net trap, and were standing quite close. So in order to get the most opponents, the player specified a target point 25' from the closest-to-the-blast-point PC, and 5' off the ground, completely forgetting the truncating effect of the ground itself. (The 5' off the ground part was because they wanted the maximal cross-sectional diameter at around chest level, rather than ground level, to be sure and catch as many opponents as possible. We used math, not grids, so things didn't get rounded to the nearest 5' increment, and thus every foot counted.) [/QUOTE]
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