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The First Demise of TSR: Gygax's Folly
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<blockquote data-quote="wizard71" data-source="post: 9678188" data-attributes="member: 63273"><p>Yes, he was. Gary was in California working on movie deals and got the cartoon made. He was not in day to day running of TSR. As far as I know it was the Blume brothers & Lorraine Williams. Many people felt Lorraine was more organized for sure but few people spoke well of her. She often picked unnecessary fights with staff and caused chaos with many creatives such as Weis & Hickman and Salvatore. You credit her with the development of many failed genres such as Planescape, Dark Sun and Spell Jammer that never sold well and caused additional strain the game by fracturing the player base. She also caused damage with third parties such as the unnecessary dispute with DC Comics by trying to bring the D&D comics in house even though they were selling well while being managed by DC. The Buck Rogers and Alternity games were huge flops as was the Dragon Strike and Dragon Dice games. Lorraine may have been a good middle manager, but she lacked the understanding and vision to bring TSR forward because she did not understand the business or her customers. She owned the company and managed it for 12 years. It failed with a huge mountain of debt that Wizards of the Coast had to pay off. If I take over your company and run it as I see fit for 12 years, I don't feel its fair for me to blame the demise of my company on you. 12 years is a lifetime for CEO's and most would be fired long before with such poor results if they personally don't own the controlling shares.</p></blockquote><p></p>
[QUOTE="wizard71, post: 9678188, member: 63273"] Yes, he was. Gary was in California working on movie deals and got the cartoon made. He was not in day to day running of TSR. As far as I know it was the Blume brothers & Lorraine Williams. Many people felt Lorraine was more organized for sure but few people spoke well of her. She often picked unnecessary fights with staff and caused chaos with many creatives such as Weis & Hickman and Salvatore. You credit her with the development of many failed genres such as Planescape, Dark Sun and Spell Jammer that never sold well and caused additional strain the game by fracturing the player base. She also caused damage with third parties such as the unnecessary dispute with DC Comics by trying to bring the D&D comics in house even though they were selling well while being managed by DC. The Buck Rogers and Alternity games were huge flops as was the Dragon Strike and Dragon Dice games. Lorraine may have been a good middle manager, but she lacked the understanding and vision to bring TSR forward because she did not understand the business or her customers. She owned the company and managed it for 12 years. It failed with a huge mountain of debt that Wizards of the Coast had to pay off. If I take over your company and run it as I see fit for 12 years, I don't feel its fair for me to blame the demise of my company on you. 12 years is a lifetime for CEO's and most would be fired long before with such poor results if they personally don't own the controlling shares. [/QUOTE]
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