Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The First Demise of TSR: Gygax's Folly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JLowder" data-source="post: 9679854" data-attributes="member: 28003"><p>In the 80s and 90s there were other companies where you could work full time--West End, GDW, Chaosium, eventually White Wolf, and so on. Those houses were nowhere near as large as TSR, but there were other full-time gigs designing TTRPGs to be had. As the 90s wore on, a lot of those other companies downsized or vanished (TSR hired a wave of ex-GDW folks, an ex-West End wave, etc), but by then TTRPG designers were also regularly jumping to computer game companies, often for much better money.</p><p></p><p>The salaries TSR paid in the late 1980s were not great, but not absurdly bad. I started at $18,000 a year (about $48,000, or $23/hour, in 2025 bucks) as an editorial assistant in the Book Department. I very quickly moved up to full editor and then series editor, with a couple pay bumps along the way. Staff could also freelance for the company. I made several thousand more a year editing or writing RPGs under freelance contracts, along with pitching stuff to <em>Dragon</em> and <em>Polyhedron</em>, but that also meant putting in absurd hours at work and then at home. (<em>Dragon</em> paid real money, <em>Polyhedron</em> store credit for the Mail Order Hobby Shop.)</p><p></p><p>TSR game freelance projects were flat fee deals. Novels paid royalties, not only on the books themselves, but on translations and even direct adaptations (e.g. audiobooks). The fiction contracts were better than the game contracts because TSR was competing in the book publishing market for writers. The Book Department in the late 80s also lobbied, successfully, to improve the contracts, arguing we were just going to lose everyone who had a hit to New York—as TSR had mostly lost Rose, Margaret, and Tracy—if the rates and schedules were not at least close to competitive. Book contracts were worth a lot of money, circa 1990.</p><p></p><p>In 1994, as the company's finances started getting more obviously dire, management cut the rates staff could make from game and magazine freelancing for the company, meaning the highly trained TSR staff would get paid less than freelancers for the same work, even if they did that work off the clock on nights and weekends. I was already on my way out when that edict came down, but it was yet another sign it was time to move on as quickly as possible.[ATTACH=full]407995[/ATTACH]</p></blockquote><p></p>
[QUOTE="JLowder, post: 9679854, member: 28003"] In the 80s and 90s there were other companies where you could work full time--West End, GDW, Chaosium, eventually White Wolf, and so on. Those houses were nowhere near as large as TSR, but there were other full-time gigs designing TTRPGs to be had. As the 90s wore on, a lot of those other companies downsized or vanished (TSR hired a wave of ex-GDW folks, an ex-West End wave, etc), but by then TTRPG designers were also regularly jumping to computer game companies, often for much better money. The salaries TSR paid in the late 1980s were not great, but not absurdly bad. I started at $18,000 a year (about $48,000, or $23/hour, in 2025 bucks) as an editorial assistant in the Book Department. I very quickly moved up to full editor and then series editor, with a couple pay bumps along the way. Staff could also freelance for the company. I made several thousand more a year editing or writing RPGs under freelance contracts, along with pitching stuff to [I]Dragon[/I] and [I]Polyhedron[/I], but that also meant putting in absurd hours at work and then at home. ([I]Dragon[/I] paid real money, [I]Polyhedron[/I] store credit for the Mail Order Hobby Shop.) TSR game freelance projects were flat fee deals. Novels paid royalties, not only on the books themselves, but on translations and even direct adaptations (e.g. audiobooks). The fiction contracts were better than the game contracts because TSR was competing in the book publishing market for writers. The Book Department in the late 80s also lobbied, successfully, to improve the contracts, arguing we were just going to lose everyone who had a hit to New York—as TSR had mostly lost Rose, Margaret, and Tracy—if the rates and schedules were not at least close to competitive. Book contracts were worth a lot of money, circa 1990. In 1994, as the company's finances started getting more obviously dire, management cut the rates staff could make from game and magazine freelancing for the company, meaning the highly trained TSR staff would get paid less than freelancers for the same work, even if they did that work off the clock on nights and weekends. I was already on my way out when that edict came down, but it was yet another sign it was time to move on as quickly as possible.[ATTACH type="full" size="1268x1650"]407995[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The First Demise of TSR: Gygax's Folly
Top