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General Tabletop Discussion
*Pathfinder & Starfinder
The First Five Books (after core)
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5849789" data-attributes="member: 61749"><p>After the core rulebooks are released, how do you want to see the system supported? How often should new hardcovers and boxed sets come out, and most importantly, what are the first five products you want to see?</p><p></p><p>Personally, I want fewer, more comprehensive books. I don't mind only buying a new book every three or four months, especially if I feel really good about my purchase. I like my hardcover books to have over three hundred pages of content each. I honestly felt disrespected by the cost to content ratio of 4e books, which isn't a comment on the quality of that content, which tended to be decent.</p><p></p><p>Here are the first five books I feel should be published after the core:</p><p></p><ol> <li data-xf-list-type="ol"><strong>Campaign Setting.</strong> Probably Forgotten Realms, even though it isn't my preferred setting.</li> <li data-xf-list-type="ol"><strong>Full Campaign.</strong> This should be an extensive campaign that new groups can run. It should be quintessential, varied, and a genuine masterpiece that gamers will be talking about for decades.</li> <li data-xf-list-type="ol"><strong>Manual of the Planes.</strong> This book should be a thick and comprehensive tomb containing a default planar structure, a few, less detailed alternatives, and rules for making your own. It should be rich in flavor and content. No fewer than 320 pages.</li> <li data-xf-list-type="ol"><strong>Mythologies.</strong> This would basically be an expansion of Deities and Demigods, covering a wide realm of various mythologies that could be used in a D&D game.</li> <li data-xf-list-type="ol"><strong>Player's Handbook 2.</strong> This should be something like the Advanced Players Guide for Pathfinder. This is the one book you need when your group is ready for more player options. It should encompass everything that the Complete Series or Power Source books did, as well as equipment and magic items.</li> </ol></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5849789, member: 61749"] After the core rulebooks are released, how do you want to see the system supported? How often should new hardcovers and boxed sets come out, and most importantly, what are the first five products you want to see? Personally, I want fewer, more comprehensive books. I don't mind only buying a new book every three or four months, especially if I feel really good about my purchase. I like my hardcover books to have over three hundred pages of content each. I honestly felt disrespected by the cost to content ratio of 4e books, which isn't a comment on the quality of that content, which tended to be decent. Here are the first five books I feel should be published after the core: [LIST=1] [*][B]Campaign Setting.[/B] Probably Forgotten Realms, even though it isn't my preferred setting. [*][B]Full Campaign.[/B] This should be an extensive campaign that new groups can run. It should be quintessential, varied, and a genuine masterpiece that gamers will be talking about for decades. [*][B]Manual of the Planes.[/B] This book should be a thick and comprehensive tomb containing a default planar structure, a few, less detailed alternatives, and rules for making your own. It should be rich in flavor and content. No fewer than 320 pages. [*][B]Mythologies.[/B] This would basically be an expansion of Deities and Demigods, covering a wide realm of various mythologies that could be used in a D&D game. [*][B]Player's Handbook 2.[/B] This should be something like the Advanced Players Guide for Pathfinder. This is the one book you need when your group is ready for more player options. It should encompass everything that the Complete Series or Power Source books did, as well as equipment and magic items. [/LIST] [/QUOTE]
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