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*Pathfinder & Starfinder
The First Five Books (after core)
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<blockquote data-quote="Ratskinner" data-source="post: 5849836" data-attributes="member: 6688937"><p>This is a good question. My answer depends on how they go about designing 5e to some extent, especially how much actually makes in into the core.</p><p></p><p></p><ol> <li data-xf-list-type="ol">5e "red box" - with PHB, DMG, MM and the basic/core game for some early levels...maybe 3 or 5, as well as a solid introductory adventure.</li> <li data-xf-list-type="ol">Champions - an expansion for high-level/Epic play which covers the PCs beating up gods and the like. Including advice for GMs on building adventures for this kind of Campaign.</li> <li data-xf-list-type="ol">Kings - an expansion for high-level play covering things like becoming a nobleman or running a thieves guild. Including advice for GMs on building adventures for this kind of Campaign.</li> <li data-xf-list-type="ol">The Realms campaign setting - not that I'll use it, but other's will.</li> <li data-xf-list-type="ol">Worldbuilder's Guide - helping DM's create new races, nations, classes, magic systems/spells, etc. Possibly illuminating the mathematical assumptions (if any) for 5e.</li> </ol><p>Of course, the "Champions" and "Kings" stuff might be in the core...but I hope not. All evidence I've ever seen indicates that high-level play is a rarity at best. I feel it should be supported, but there are such diverse ideas about what it should be that I feel it would take up inordinate space in the "big three" that most campaigns would never use. I'd rather see separate supplements to target campaigns with these bents.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5849836, member: 6688937"] This is a good question. My answer depends on how they go about designing 5e to some extent, especially how much actually makes in into the core. [LIST=1] [*]5e "red box" - with PHB, DMG, MM and the basic/core game for some early levels...maybe 3 or 5, as well as a solid introductory adventure. [*]Champions - an expansion for high-level/Epic play which covers the PCs beating up gods and the like. Including advice for GMs on building adventures for this kind of Campaign. [*]Kings - an expansion for high-level play covering things like becoming a nobleman or running a thieves guild. Including advice for GMs on building adventures for this kind of Campaign. [*]The Realms campaign setting - not that I'll use it, but other's will. [*]Worldbuilder's Guide - helping DM's create new races, nations, classes, magic systems/spells, etc. Possibly illuminating the mathematical assumptions (if any) for 5e. [/LIST] Of course, the "Champions" and "Kings" stuff might be in the core...but I hope not. All evidence I've ever seen indicates that high-level play is a rarity at best. I feel it should be supported, but there are such diverse ideas about what it should be that I feel it would take up inordinate space in the "big three" that most campaigns would never use. I'd rather see separate supplements to target campaigns with these bents. [/QUOTE]
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