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The First Five Books (after core)
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<blockquote data-quote="delericho" data-source="post: 5849882" data-attributes="member: 22424"><p>Broadly speaking, they should steal the Pathfinder model. That is, have a regular adventure output, a regular 'setting' output, and occasional (but significant) rules releases to expand the system.</p><p></p><p>More specifically:</p><p></p><p>On Day One:</p><p></p><p>Core Rulebook - a single 250ish page book containing all you need to play (levels 1-15 would be ideal)</p><p></p><p>Beginner Box - probably the single most important in-print product in the whole line, this <em>must</em> be released alongside the CR, and <em>must</em> be "done right".</p><p></p><p>At least one, and preferably two, really good 1st level adventures.</p><p></p><p>Plus new issues of eDragon and eDungeon supporting the new edition. I don't really care too much what's in eDragon, but eDungeon should contain at least 3 adventures, preferably suitable to act as a mini Campaign Arc (that is, don't assume they're linked, but don't put them in wildly different locales!).</p><p></p><p>Monthly Output:</p><p></p><p>Most of the monthly support should be in e-magazine form. In particular, eDungeon should go back to the "3 adventures every month" model, and should gradually let the level range drift upwards, so they pretty soon get to doing one adventure per tier per month.</p><p></p><p>Additionally, they should produce online Conversion Manuals for (at least) Forgotten Realms, Eberron and Dark Sun, to bring current players of those settings up to date. These can gradually be withdrawn as the settings get 'properly' supported.</p><p></p><p>Books:</p><p></p><p>Player's Handbook - provides the 'rest' of the level range (levels 16 - 30, or whatever the game supports), plus whatever races and classes didn't make the CR, and then as much extra 'good stuff' as you can fit.</p><p></p><p>Dungeon Master's Guide - make it more about equipping DMs to run good campaigns, than just a catalogue of stuff. See the Pathfinder GMG for an example.</p><p></p><p>Monster Manual 1 - as the name implies, a big book of monsters.</p><p></p><p>Unearthed Arcana (1) - a big book of optional modules, showing how to customise the game for different styles. Apparently, modularity is going to be a big selling point of 5e, so they need to support that.</p><p></p><p>Campaign Setting - actually, my preference would be something different, but I can't think of another single product that deserves a higher priority. So, yeah, get the FR back out there!</p><p></p><p>Other:</p><p></p><p>They should aim to do two in-print adventures per year. These should be fairly meaty, and as good as they can possibly make them. But, in particular, there should be some reason they can't be issued online - perhaps they contain props, or minis, or make heavy use of handouts, or poster maps, or <em>something</em>. But if they could just as easily be done online... they should be done online!</p></blockquote><p></p>
[QUOTE="delericho, post: 5849882, member: 22424"] Broadly speaking, they should steal the Pathfinder model. That is, have a regular adventure output, a regular 'setting' output, and occasional (but significant) rules releases to expand the system. More specifically: On Day One: Core Rulebook - a single 250ish page book containing all you need to play (levels 1-15 would be ideal) Beginner Box - probably the single most important in-print product in the whole line, this [i]must[/i] be released alongside the CR, and [i]must[/i] be "done right". At least one, and preferably two, really good 1st level adventures. Plus new issues of eDragon and eDungeon supporting the new edition. I don't really care too much what's in eDragon, but eDungeon should contain at least 3 adventures, preferably suitable to act as a mini Campaign Arc (that is, don't assume they're linked, but don't put them in wildly different locales!). Monthly Output: Most of the monthly support should be in e-magazine form. In particular, eDungeon should go back to the "3 adventures every month" model, and should gradually let the level range drift upwards, so they pretty soon get to doing one adventure per tier per month. Additionally, they should produce online Conversion Manuals for (at least) Forgotten Realms, Eberron and Dark Sun, to bring current players of those settings up to date. These can gradually be withdrawn as the settings get 'properly' supported. Books: Player's Handbook - provides the 'rest' of the level range (levels 16 - 30, or whatever the game supports), plus whatever races and classes didn't make the CR, and then as much extra 'good stuff' as you can fit. Dungeon Master's Guide - make it more about equipping DMs to run good campaigns, than just a catalogue of stuff. See the Pathfinder GMG for an example. Monster Manual 1 - as the name implies, a big book of monsters. Unearthed Arcana (1) - a big book of optional modules, showing how to customise the game for different styles. Apparently, modularity is going to be a big selling point of 5e, so they need to support that. Campaign Setting - actually, my preference would be something different, but I can't think of another single product that deserves a higher priority. So, yeah, get the FR back out there! Other: They should aim to do two in-print adventures per year. These should be fairly meaty, and as good as they can possibly make them. But, in particular, there should be some reason they can't be issued online - perhaps they contain props, or minis, or make heavy use of handouts, or poster maps, or [i]something[/i]. But if they could just as easily be done online... they should be done online! [/QUOTE]
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