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<blockquote data-quote="delericho" data-source="post: 5849884" data-attributes="member: 22424"><p>While I would dearly love to see a good Adventure Path from WotC, their record with adventures is... not good, at best. Given the cost involved in such a project, and the already-thin margins on adventures (plus the greater risks inherent in doing an AP at all), I'm inclined to think that they should instead focus on doing standalone adventures for now.</p><p></p><p>Learn to consistently create good standalone adventures, and <em>then</em> think about doing something more ambitious.</p><p></p><p>Also, the AP should be done in eDungeon, where the risk is lower (since most subscribers are 'locked in'), and where the impact is less anyway (since you're hopefully offering several adventures per month, so even if people aren't following the AP they still have other things to play).</p><p></p><p>IMO, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 5849884, member: 22424"] While I would dearly love to see a good Adventure Path from WotC, their record with adventures is... not good, at best. Given the cost involved in such a project, and the already-thin margins on adventures (plus the greater risks inherent in doing an AP at all), I'm inclined to think that they should instead focus on doing standalone adventures for now. Learn to consistently create good standalone adventures, and [i]then[/i] think about doing something more ambitious. Also, the AP should be done in eDungeon, where the risk is lower (since most subscribers are 'locked in'), and where the impact is less anyway (since you're hopefully offering several adventures per month, so even if people aren't following the AP they still have other things to play). IMO, of course. [/QUOTE]
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