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General Tabletop Discussion
*Pathfinder & Starfinder
The first round of combat [Ready actions]
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<blockquote data-quote="ForceUser" data-source="post: 366194" data-attributes="member: 2785"><p>if everyone readied actions, they'd still have to go in the order they'd readied them. In other words, there would still be an initiative order, so the change would be largely transparent. It seems to me that your real gripe is that the PCs are capable of winning the initiative and destroying your EBG before he has time to react. I could suggest multiple scenarios that don't place your EBG in such a compromosing position as the one you detailed. </p><p></p><p>However, if you really just dislike the fact that everyone is flat-footed before they take their first turn, rule-zero it. You could argue that if both parties are aware of one another and combat is a distinct possibility or imminent reality, noone is flat-footed. That would be an easier solution than what you propose.</p><p></p><p>Myself, I like the rules as-is. Had the scenario you provided been mine, the EBG would have had protections already in place, such as <em>stoneskin</em>, <em>protection from elements</em>, and <em>spell resistance</em>. Also, he might have worn a <em>ring of spell turning</em> or other protective items. Like with your scenario, the bad guys would be on readied actions to attack at the first sign of PC agression, and the wizard on a ready to teleport him to safety. Alternately, the EBG could have given explicit instructions to his wizard, and the EBG the PCs parlayed with could have been a figment - an illusion created by the wizard. if the EBG were truly frail, I would have had him parlay through a minion or a <em>magic mouth</em>.</p><p></p><p>There are option available within the game without having to change the way combat works.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 366194, member: 2785"] if everyone readied actions, they'd still have to go in the order they'd readied them. In other words, there would still be an initiative order, so the change would be largely transparent. It seems to me that your real gripe is that the PCs are capable of winning the initiative and destroying your EBG before he has time to react. I could suggest multiple scenarios that don't place your EBG in such a compromosing position as the one you detailed. However, if you really just dislike the fact that everyone is flat-footed before they take their first turn, rule-zero it. You could argue that if both parties are aware of one another and combat is a distinct possibility or imminent reality, noone is flat-footed. That would be an easier solution than what you propose. Myself, I like the rules as-is. Had the scenario you provided been mine, the EBG would have had protections already in place, such as [i]stoneskin[/i], [i]protection from elements[/i], and [i]spell resistance[/i]. Also, he might have worn a [i]ring of spell turning[/i] or other protective items. Like with your scenario, the bad guys would be on readied actions to attack at the first sign of PC agression, and the wizard on a ready to teleport him to safety. Alternately, the EBG could have given explicit instructions to his wizard, and the EBG the PCs parlayed with could have been a figment - an illusion created by the wizard. if the EBG were truly frail, I would have had him parlay through a minion or a [i]magic mouth[/i]. There are option available within the game without having to change the way combat works. [/QUOTE]
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The first round of combat [Ready actions]
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