Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The first round of combat [Ready actions]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="0-hr" data-source="post: 366284" data-attributes="member: 4734"><p>That's a good point and well reflects the rules as I understand them. You'll need a way to figure out which readied actions go first though (for when multiple people are readying for the same event). I think that it is a fair trade off to let someone ready an action before combat, but then force them to do nothing in that first round if their ready action does not come up. You should limit what sort of things people can ready for though, otherwise your players might all "ready an attack if there is a monster on the other side of this door". If you limit them to conditions that specify only things that they are already aware of, that might take care of most problems.</p><p></p><p>If I were going to implement something like this, I'd rename it something like "Precombat Preparation" to distinguish it from a Ready Action. Then list out what exactly it does. ie:</p><p></p><p><em>Given time and a full understanding of the situation, a person can prepare a partial action outside of combat. This action is like a Ready Action in that it must specify a condition and it will interrupt that triggering condition should it occur. If combat starts while a person has a precombat action prepared, then it is possible that they will get to act even before their normal initiative count.</em></p><p><em></em></p><p><em>Roll initiative and start combat normally. Anyone with a precombat action prepared will not get to act when their first opportunity in the initiative sequence comes around. Instead, if (and only if) the triggering condition occurs, then the prepared action can be taken immediately (changing that person's initiative accordingly). </em></p><p><em></em></p><p><em>If the triggering condition does not occur before the person's second normal turn in the initiative sequence, then the precombat preparation expires and the person can act normally at that time.</em></p><p><em></em></p><p><em>A prepared person can take their readied action even if surprised during a surprise round. If surprised, however, they do not get to count the surprise round as their first "turn" if the triggering condition does not occur.</em></p><p></p><p>Anyway, that's my initial thought.</p></blockquote><p></p>
[QUOTE="0-hr, post: 366284, member: 4734"] That's a good point and well reflects the rules as I understand them. You'll need a way to figure out which readied actions go first though (for when multiple people are readying for the same event). I think that it is a fair trade off to let someone ready an action before combat, but then force them to do nothing in that first round if their ready action does not come up. You should limit what sort of things people can ready for though, otherwise your players might all "ready an attack if there is a monster on the other side of this door". If you limit them to conditions that specify only things that they are already aware of, that might take care of most problems. If I were going to implement something like this, I'd rename it something like "Precombat Preparation" to distinguish it from a Ready Action. Then list out what exactly it does. ie: [i]Given time and a full understanding of the situation, a person can prepare a partial action outside of combat. This action is like a Ready Action in that it must specify a condition and it will interrupt that triggering condition should it occur. If combat starts while a person has a precombat action prepared, then it is possible that they will get to act even before their normal initiative count. Roll initiative and start combat normally. Anyone with a precombat action prepared will not get to act when their first opportunity in the initiative sequence comes around. Instead, if (and only if) the triggering condition occurs, then the prepared action can be taken immediately (changing that person's initiative accordingly). If the triggering condition does not occur before the person's second normal turn in the initiative sequence, then the precombat preparation expires and the person can act normally at that time. A prepared person can take their readied action even if surprised during a surprise round. If surprised, however, they do not get to count the surprise round as their first "turn" if the triggering condition does not occur.[/i] Anyway, that's my initial thought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The first round of combat [Ready actions]
Top