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General Tabletop Discussion
*Pathfinder & Starfinder
The first round of combat [Ready actions]
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<blockquote data-quote="Ziggy" data-source="post: 366516" data-attributes="member: 148"><p>I see i didn't express myself very clearly. What i tried to say was using delay in this fashion is a way of "kick-starting" the combat system, and when it gets going it works pretty well. </p><p></p><p>But if something happens during that delay period, you will have some PCs (and monsters) that are still waiting for their initiative, while all the others (with delay) spring into a flurry of actions [e.g. charging through the door, counter-charging, killing each other etc.]. While this hppens the latecomers are silently standing there scratching their head, wondering what happened. I have seen the entire combat finished before the fighter (with low initiative, but ready for action and in front of the door) reacted. </p><p></p><p></p><p></p><p>I think I understood it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The problem is that those bodyguards readied an action as soon as they went outside, and it's a bit cumbersome to run every second of the day in combat rounds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>You could of course rule that the entire encounter is within combat, but not played out in combat rounds until an actual attack happens. But then you are proposing the same fix as I did, as this is makes ready actions available to all on the battlefield (not just the bodyguards). </p><p></p><p>I think I got that right ?</p><p></p><p>.Ziggy</p></blockquote><p></p>
[QUOTE="Ziggy, post: 366516, member: 148"] I see i didn't express myself very clearly. What i tried to say was using delay in this fashion is a way of "kick-starting" the combat system, and when it gets going it works pretty well. But if something happens during that delay period, you will have some PCs (and monsters) that are still waiting for their initiative, while all the others (with delay) spring into a flurry of actions [e.g. charging through the door, counter-charging, killing each other etc.]. While this hppens the latecomers are silently standing there scratching their head, wondering what happened. I have seen the entire combat finished before the fighter (with low initiative, but ready for action and in front of the door) reacted. I think I understood it :) The problem is that those bodyguards readied an action as soon as they went outside, and it's a bit cumbersome to run every second of the day in combat rounds :D You could of course rule that the entire encounter is within combat, but not played out in combat rounds until an actual attack happens. But then you are proposing the same fix as I did, as this is makes ready actions available to all on the battlefield (not just the bodyguards). I think I got that right ? .Ziggy [/QUOTE]
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The first round of combat [Ready actions]
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