Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The first round of combat [Ready actions]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 368775" data-attributes="member: 3146"><p>I didn't use Ki Ryn's suggested limitation. If I had, it probably would have changed the picture but not too much--players would have just been careful with their triggers and actions (ensuring that the trigger they select will actually occur--for instance "as soon as Garogg opens the door. . ." or "As soon as the door opens."</p><p></p><p></p><p></p><p>Well, I'd like to take credit for the idea but I really can't. It's pretty much Monte Cook's. (DMG p.63, paragraph 3). Whether or not people are flatfooted depends upon the conditions.</p><p></p><p><strong>Situation 1:</strong> The party hears orc guards on the other side of the door and quickly discusses the situation. Tordek takes the left side of the door and Krusk takes the right. Krusk is the designated door booter. Mialee casts shield and starts going over the beginnings of the magic missile spell in his mind. Jozan casts bless and pulls his shield off of his back. He spins his mace in his right hand as he waits. As Lidda loads her crossbow, she realizes that it's suddenly silent behind the door--the orcs must have heard them coming. "They're waiting for us."</p><p></p><p>"Then they'll die standing up." Krusk steps into the doorway and, greataxe raised, shatters the bar with a single kick.</p><p></p><p>Roll initiative.</p><p></p><p><strong>Situation 2:</strong></p><p>Redgar put all his strength into the swing but his sword nothing but air. The drow was too quick for him and vanished again leaving only the flicker of light as the magic concealed his form again. Once more, everything went quiet. Redgar could hear the pulsing of the blood in his ears like a sprinting giant's footfalls.</p><p></p><p>"Don't let him get away--cover the doorways." Alhandra seemed strangely calm as she bent over Eberk's fallen body and placed her hands over the dark contusions caused by the force of the warlock's magic. The blood leaking from the dwarf's wounds slowed to a trickle but he didn't come to.</p><p></p><p>Nodding, Devis back into the hallway, rapier in hand, spreading his arms out to the sides to ensure that nobody slipped past him.</p><p></p><p>Sovellis pushed the front gate closed behind him, looking regretfully at the shattered bar on the ground. Swords at the ready, he waited for any sign of movement, his ears straining to hear the sound of footsteps above the clanging of the alarm bells. Gnoll reinforcements would be coming soon, he knew it.</p><p></p><p>Twelve seconds passed. As Alhandra poured the last drop of healing draught down the dwarf's throad, Eberk stirred. Coughing and wiping blood from between his teeth, he sputtered "Where's that Unseelie bastard? Me 'ammer's not done talkin' to 'im yet."</p><p></p><p>"We don't know," said Alhandra, as she helped the dwarf to his feet. "He went invisible--we think he's here somewhere waiting for reinforcements. . . ."</p><p></p><p>"Still hidin' from me is he? Let's see what Moradin has to say about that," sputtered the dwarf as he cast invisibility purge.</p><p></p><p>Roll initiative.</p><p></p><p>In situation 1, I would rule that characters are flatfooted until their initiative comes up. Neither side has been in combat yet. Both sides were waiting for the door to open. What the initiative roll determines is whether "Javalins streak out from the darkness of the room as the door crashes open, piercing Krusk's body in several places" (which is to say, the orcs spotted their target first and reacted more quickly to the situation) or "As the door crashes open, the orcs inside pull back their arms to hurl javalins at the half orc but Mialee's magic missile and Lidda's trigger finger are quicker. Two javalins clatter to the ground as their would be throwers drop dead to the ground of a magic missile and a crossbow bolt." (in which case the party reacted more quickly to the new situation).</p><p></p><p>In situation 2, I would probably rule that nobody is flatfooted. The combat never really stopped. The party healed Eberk and moved in the second round while their hidden antagonist drank another potion of healing. However, Eberk's invisibility purge dramatically altered the situation justifying new initiative rolls.</p><p></p><p></p><p></p><p>Exactly. In truth, it's even better than that. Since drawing a weapon is usually a move equivalent action (unless you have quickdraw), you can only draw your weapon in a suprise round and can't attack at all. Which is why I think using the variant "Combat begins with a surprise round whether or not anybody is surprised" rule is a good one in cases like the negotiations.</p><p></p><p>In the King Arthur example, the guy was right next to what he wanted to kill (a snake that was about to bite him). Unfortunately, the other side didn't see the snake; they just saw a guy with a sword drawn. And they knew that if they didn't act in that round, they wouldn't be able to do anything when he did charge and attack their leader in the next round so they attacked him immediately.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 368775, member: 3146"] I didn't use Ki Ryn's suggested limitation. If I had, it probably would have changed the picture but not too much--players would have just been careful with their triggers and actions (ensuring that the trigger they select will actually occur--for instance "as soon as Garogg opens the door. . ." or "As soon as the door opens." Well, I'd like to take credit for the idea but I really can't. It's pretty much Monte Cook's. (DMG p.63, paragraph 3). Whether or not people are flatfooted depends upon the conditions. [b]Situation 1:[/b] The party hears orc guards on the other side of the door and quickly discusses the situation. Tordek takes the left side of the door and Krusk takes the right. Krusk is the designated door booter. Mialee casts shield and starts going over the beginnings of the magic missile spell in his mind. Jozan casts bless and pulls his shield off of his back. He spins his mace in his right hand as he waits. As Lidda loads her crossbow, she realizes that it's suddenly silent behind the door--the orcs must have heard them coming. "They're waiting for us." "Then they'll die standing up." Krusk steps into the doorway and, greataxe raised, shatters the bar with a single kick. Roll initiative. [b]Situation 2:[/b] Redgar put all his strength into the swing but his sword nothing but air. The drow was too quick for him and vanished again leaving only the flicker of light as the magic concealed his form again. Once more, everything went quiet. Redgar could hear the pulsing of the blood in his ears like a sprinting giant's footfalls. "Don't let him get away--cover the doorways." Alhandra seemed strangely calm as she bent over Eberk's fallen body and placed her hands over the dark contusions caused by the force of the warlock's magic. The blood leaking from the dwarf's wounds slowed to a trickle but he didn't come to. Nodding, Devis back into the hallway, rapier in hand, spreading his arms out to the sides to ensure that nobody slipped past him. Sovellis pushed the front gate closed behind him, looking regretfully at the shattered bar on the ground. Swords at the ready, he waited for any sign of movement, his ears straining to hear the sound of footsteps above the clanging of the alarm bells. Gnoll reinforcements would be coming soon, he knew it. Twelve seconds passed. As Alhandra poured the last drop of healing draught down the dwarf's throad, Eberk stirred. Coughing and wiping blood from between his teeth, he sputtered "Where's that Unseelie bastard? Me 'ammer's not done talkin' to 'im yet." "We don't know," said Alhandra, as she helped the dwarf to his feet. "He went invisible--we think he's here somewhere waiting for reinforcements. . . ." "Still hidin' from me is he? Let's see what Moradin has to say about that," sputtered the dwarf as he cast invisibility purge. Roll initiative. In situation 1, I would rule that characters are flatfooted until their initiative comes up. Neither side has been in combat yet. Both sides were waiting for the door to open. What the initiative roll determines is whether "Javalins streak out from the darkness of the room as the door crashes open, piercing Krusk's body in several places" (which is to say, the orcs spotted their target first and reacted more quickly to the situation) or "As the door crashes open, the orcs inside pull back their arms to hurl javalins at the half orc but Mialee's magic missile and Lidda's trigger finger are quicker. Two javalins clatter to the ground as their would be throwers drop dead to the ground of a magic missile and a crossbow bolt." (in which case the party reacted more quickly to the new situation). In situation 2, I would probably rule that nobody is flatfooted. The combat never really stopped. The party healed Eberk and moved in the second round while their hidden antagonist drank another potion of healing. However, Eberk's invisibility purge dramatically altered the situation justifying new initiative rolls. Exactly. In truth, it's even better than that. Since drawing a weapon is usually a move equivalent action (unless you have quickdraw), you can only draw your weapon in a suprise round and can't attack at all. Which is why I think using the variant "Combat begins with a surprise round whether or not anybody is surprised" rule is a good one in cases like the negotiations. In the King Arthur example, the guy was right next to what he wanted to kill (a snake that was about to bite him). Unfortunately, the other side didn't see the snake; they just saw a guy with a sword drawn. And they knew that if they didn't act in that round, they wouldn't be able to do anything when he did charge and attack their leader in the next round so they attacked him immediately. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The first round of combat [Ready actions]
Top