Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The First Task: AoOs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 452541" data-attributes="member: 7808"><p>Consider, for example, the fact that a person can move four times their move rate (or 5 times, with the run feet) in one round using a run action. Then, consider that with a double movement, they only move at half that rate. Assuming that both actions take the same amount of time to complete, it becomes obvious that a character taking a double move is spending a significant amount of time doing something besides moving. That something extra is spent looking for opportunities, being generally more defensive, moving generally slower, etc.</p><p></p><p>The example above does not directly fit the question presented, but the same thinking applies. When a character does a move action along with another (standard) action, a majority of what they are focusing on is the standard action, not the move action associated with it. Thus, they have to move quicker and more recklessly in order to act out the rest of the action.</p><p></p><p></p><p>It may be more confusing than helpful, but here's an (incomplete) idea of how I view some of the action options in rounds. Consider an action to be a space along time. Visually:</p><p></p><p>XXXXXXXXXXXX</p><p>Action</p><p></p><p>Next, consider a move equivalent action to take up 1/3 of the characters round, and a standard (or partial) action to take up 2/3. A full round action takes up about 3/4 of the round. A 5 foot step would take up 1/6 or a round. Things that are free actions don't take up any time, as they are considered to be happening at the same time a different action is taking place (like pulling a sword out of a sheath while you walk towards an enemy). Visually:</p><p></p><p>A move followed by a standard action:</p><p>XXXX|XXXXXXXX</p><p>Move|standard action</p><p></p><p></p><p>A full attack followed by a 5 foot step:</p><p>XXXXXXXXX|XX|X</p><p>Full Attack|5' Step|Leftover time</p><p></p><p>A double move:</p><p>XXXX|XXXX|XXXX</p><p>Move|Move|Leftover time</p><p></p><p>The real significance of this visualization is that it shows that when you do a double move or a 5 foot step, there's some time in the round that isn't directly accounted for with the actions stated. This extra time is why the double move and 5 foot step don't draw attacks of opportunity; the character takes time to pay attention and wait for an opportunity to do their move rather than move recklessly and give others that opportunity.</p><p></p><p>I hope this helps clarify the abstractness of rounds and actions a bit.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 452541, member: 7808"] Consider, for example, the fact that a person can move four times their move rate (or 5 times, with the run feet) in one round using a run action. Then, consider that with a double movement, they only move at half that rate. Assuming that both actions take the same amount of time to complete, it becomes obvious that a character taking a double move is spending a significant amount of time doing something besides moving. That something extra is spent looking for opportunities, being generally more defensive, moving generally slower, etc. The example above does not directly fit the question presented, but the same thinking applies. When a character does a move action along with another (standard) action, a majority of what they are focusing on is the standard action, not the move action associated with it. Thus, they have to move quicker and more recklessly in order to act out the rest of the action. It may be more confusing than helpful, but here's an (incomplete) idea of how I view some of the action options in rounds. Consider an action to be a space along time. Visually: XXXXXXXXXXXX Action Next, consider a move equivalent action to take up 1/3 of the characters round, and a standard (or partial) action to take up 2/3. A full round action takes up about 3/4 of the round. A 5 foot step would take up 1/6 or a round. Things that are free actions don't take up any time, as they are considered to be happening at the same time a different action is taking place (like pulling a sword out of a sheath while you walk towards an enemy). Visually: A move followed by a standard action: XXXX|XXXXXXXX Move|standard action A full attack followed by a 5 foot step: XXXXXXXXX|XX|X Full Attack|5' Step|Leftover time A double move: XXXX|XXXX|XXXX Move|Move|Leftover time The real significance of this visualization is that it shows that when you do a double move or a 5 foot step, there's some time in the round that isn't directly accounted for with the actions stated. This extra time is why the double move and 5 foot step don't draw attacks of opportunity; the character takes time to pay attention and wait for an opportunity to do their move rather than move recklessly and give others that opportunity. I hope this helps clarify the abstractness of rounds and actions a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The First Task: AoOs
Top