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<blockquote data-quote="Lord Zardoz" data-source="post: 4150829" data-attributes="member: 704"><p><strong>And now for something completely different</strong></p><p></p><p>1) The players rescue a child who rewards them with a doll that appears to be worth a great deal of money.</p><p></p><p>2) The player that claims the doll becomes a target for bird droppings, false accusations, hair loss, incontinence, disease, and an inability to fall asleep.</p><p></p><p>3) Attempts to discard the doll have the doll reappear in the owners backpack, and an attempt to destroy it results in the doll animating and fleeing.</p><p></p><p>4) While chasing the doll through some sewers, the players discover a bunch of insane cultists about to perform a human sacrifice to unleash a pestilence demon on the city.</p><p></p><p>5) Defeating the cultists makes the players heroes, at which point the doll disappears until the DM wants to torment the player again.</p><p></p><p>Intent: A random event that causes the players some measure of inconvenience that leads to a one off plot hook, allowing the players to thwart a dire threat they would have otherwise never discovered.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4150829, member: 704"] [b]And now for something completely different[/b] 1) The players rescue a child who rewards them with a doll that appears to be worth a great deal of money. 2) The player that claims the doll becomes a target for bird droppings, false accusations, hair loss, incontinence, disease, and an inability to fall asleep. 3) Attempts to discard the doll have the doll reappear in the owners backpack, and an attempt to destroy it results in the doll animating and fleeing. 4) While chasing the doll through some sewers, the players discover a bunch of insane cultists about to perform a human sacrifice to unleash a pestilence demon on the city. 5) Defeating the cultists makes the players heroes, at which point the doll disappears until the DM wants to torment the player again. Intent: A random event that causes the players some measure of inconvenience that leads to a one off plot hook, allowing the players to thwart a dire threat they would have otherwise never discovered. END COMMUNICATION [/QUOTE]
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