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General Tabletop Discussion
*Pathfinder & Starfinder
The flattening of Dungeons and Dragons
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<blockquote data-quote="moxcamel" data-source="post: 5448873" data-attributes="member: 67954"><p>For years my group didn't even play with miniatures. On occasion we'd sort of sketch out relative positions on a piece of paper, but that was only in the really big fights. Later on we started using coins and little pieces of balsa wood with the character's names written on them, but it wasn't even until 3rd edition that I ever once used a mini in a game. Even then, they were somebody else's minis. I think I have a few minis in a box somewhere, but I just don't use them.</p><p></p><p>In my 4e games, we've been using d20 Pro even when we're all in the same room, which is about as 2d as you can get.</p><p></p><p>As someone else said, 3D is expensive. 3D minis are expensive to produce, 3D software is expensive to develop. "Pog" style minis are cheaper to produce, and quite frankly I think that's all a lot of gamers want. Most of this game happens in your head. Minis and counters are just there to take care of the "meta."</p></blockquote><p></p>
[QUOTE="moxcamel, post: 5448873, member: 67954"] For years my group didn't even play with miniatures. On occasion we'd sort of sketch out relative positions on a piece of paper, but that was only in the really big fights. Later on we started using coins and little pieces of balsa wood with the character's names written on them, but it wasn't even until 3rd edition that I ever once used a mini in a game. Even then, they were somebody else's minis. I think I have a few minis in a box somewhere, but I just don't use them. In my 4e games, we've been using d20 Pro even when we're all in the same room, which is about as 2d as you can get. As someone else said, 3D is expensive. 3D minis are expensive to produce, 3D software is expensive to develop. "Pog" style minis are cheaper to produce, and quite frankly I think that's all a lot of gamers want. Most of this game happens in your head. Minis and counters are just there to take care of the "meta." [/QUOTE]
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The flattening of Dungeons and Dragons
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