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General Tabletop Discussion
*Pathfinder & Starfinder
The flattening of Dungeons and Dragons
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<blockquote data-quote="KarinsDad" data-source="post: 5486649" data-attributes="member: 2011"><p>Not everyone's imagination is the same. Just because a DM describes something does not mean that everyone envisions it the same way.</p><p></p><p>And, not everyone is an audible relating person. Many people relate visually better, or with both audible and visual elements better.</p><p></p><p>And if most every detail has to be explained verbally, there's more opportunities for some people to be still laughing from the last joke, busy preparing some food, reaching for the rules book, thinking about their next action, etc. The more details that are in front of the players and obvious (like where everyone is located, whether a given PC/NPC is bloodied, etc.), the less time it takes for the DM to explain it and for the DM to re-explain it multiple times.</p><p></p><p>Quantity of verbal details does not equate to quality of verbal details.</p><p></p><p>Personally, the more help the DM has, the better. Going back to the "imagination only" days is a bad idea. There's a reason that some game elements were left in the past.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5486649, member: 2011"] Not everyone's imagination is the same. Just because a DM describes something does not mean that everyone envisions it the same way. And, not everyone is an audible relating person. Many people relate visually better, or with both audible and visual elements better. And if most every detail has to be explained verbally, there's more opportunities for some people to be still laughing from the last joke, busy preparing some food, reaching for the rules book, thinking about their next action, etc. The more details that are in front of the players and obvious (like where everyone is located, whether a given PC/NPC is bloodied, etc.), the less time it takes for the DM to explain it and for the DM to re-explain it multiple times. Quantity of verbal details does not equate to quality of verbal details. Personally, the more help the DM has, the better. Going back to the "imagination only" days is a bad idea. There's a reason that some game elements were left in the past. [/QUOTE]
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The flattening of Dungeons and Dragons
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