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General Tabletop Discussion
*Dungeons & Dragons
The Flaw in Each Campaign Adventure (Spoilers)
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<blockquote data-quote="MarkB" data-source="post: 7933327" data-attributes="member: 40176"><p>I tried going the "hand them out to players" route, but it was definitely unwieldy, and felt bad when half the players lost 'their' NPC due to tough battles - I was pretty merciless in letting them get killed in combat, to emphasise the stakes.</p><p></p><p>I ended up ditching them all by the time they got to the Kuo-Toa village, culminating in the sacrificial ceremony happening to be held on a spring tide (coinciding with a full moon) so that Topsy and Turvy went fully feral during the climactic battle.</p><p></p><p></p><p>I got kind-of burned out myself at that point. Having escaped the Underdark, some of the players wanted to carry on and come back for part two, but I bounced hard off the next chapter just reading it, and never could summon up the enthusiasm to run it.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7933327, member: 40176"] I tried going the "hand them out to players" route, but it was definitely unwieldy, and felt bad when half the players lost 'their' NPC due to tough battles - I was pretty merciless in letting them get killed in combat, to emphasise the stakes. I ended up ditching them all by the time they got to the Kuo-Toa village, culminating in the sacrificial ceremony happening to be held on a spring tide (coinciding with a full moon) so that Topsy and Turvy went fully feral during the climactic battle. I got kind-of burned out myself at that point. Having escaped the Underdark, some of the players wanted to carry on and come back for part two, but I bounced hard off the next chapter just reading it, and never could summon up the enthusiasm to run it. [/QUOTE]
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The Flaw in Each Campaign Adventure (Spoilers)
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