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General Tabletop Discussion
*Dungeons & Dragons
The Flaw in Each Campaign Adventure (Spoilers)
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<blockquote data-quote="tetrasodium" data-source="post: 7933702" data-attributes="member: 93670"><p>They tended to be shorter & the good ones more tightly contained. Shadows of the last war & grasp of the emerald claw are two I've pulled from recently & they are only about 30 pages each but those 30 pages are meat & potato's so I as a gm can quickly get enough understanding to assess how I want to adjust the plot & what kinds of filler/linking plot stuff I want to add without needing to worry about if 'm going to screw up an entire chapter 50+ pages later. Sometimes you would see longer ones that were pretty much a collection of shorter adventures that didn't try to oversell the plot with too much filler, dse2 blackspine is one I can remember & here is the ToC from it</p><p>[spoiler][ATTACH=full]119104[/ATTACH][/spoiler]</p><p></p><p>Without saying anything that might touch nerves... The biggest difference is that 5e HC adventures bake in the filler in ways that can make it more newbie friendly but more difficult for certain gm styles. The individual TyP adventures are mostly if not entirely in tact even if some might be pulled context free from larger adventures.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7933702, member: 93670"] They tended to be shorter & the good ones more tightly contained. Shadows of the last war & grasp of the emerald claw are two I've pulled from recently & they are only about 30 pages each but those 30 pages are meat & potato's so I as a gm can quickly get enough understanding to assess how I want to adjust the plot & what kinds of filler/linking plot stuff I want to add without needing to worry about if 'm going to screw up an entire chapter 50+ pages later. Sometimes you would see longer ones that were pretty much a collection of shorter adventures that didn't try to oversell the plot with too much filler, dse2 blackspine is one I can remember & here is the ToC from it [spoiler][ATTACH type="full"]119104[/ATTACH][/spoiler] Without saying anything that might touch nerves... The biggest difference is that 5e HC adventures bake in the filler in ways that can make it more newbie friendly but more difficult for certain gm styles. The individual TyP adventures are mostly if not entirely in tact even if some might be pulled context free from larger adventures. [/QUOTE]
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