Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Fleshweaver & my PCs (ideas requested)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3433809" data-attributes="member: 198"><p><span style="font-size: 15px">MY PLAYERS STAY OUT! </span> </p><p></p><p>And for anyone reading my Story Hour, this post will contain spoilers covering the next 3 updates.</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>*</p><p></p><p>During the last session of my Eberron campaign (see sig), the PCs visited Mordain the Fleshweaver, an ancient elven spellcaster (possibly the most powerful arcanist in my campaign) who has separated himself from society, lives in a hall in a barren area of a nation of monsters (Droaam) and focuses on experimenting with different methods of changing a creature's structure and creating new species and hybrid monstrosities (hence, the name). </p><p></p><p>The PCs were there to try and learn about the unique magical condition of one of them (an alienist called Nameless), having been picked up while he was dead and his soul was floating around on Xoriat (equivalent of the Far Realm in the Eberron cosmology) and hanging out with a Great Old One. The condition piqued Mordain's interest, especially since it apparently threatened life as we know it on Eberron, and he helped the PCs by finding out as much as he could about it. A significant discovery he made (and told them of) was that Nameless being in the same place for more than 2-3 weeks or so would trigger the problem inherent in his condition, as would Nameless' death.</p><p></p><p>Having communicated this information, Mordain asked the PCs if he could take samples from each of them, and on being refused - and getting a little bored with the conversation - he knocked them all out. The next session is going to begin with the PCs waking up, being released and asked (politely, of course) to leave without bothering him. What I'd like are some ideas for is what he might have taken from and done to them in the interim. </p><p></p><p>Mordain definitely is not going to kill them, since he can't afford to either slay Nameless or keep him, and realizes that the other PCs are needed to keep Nameless alive. He, however, has absolutely no sense of morality, so he would have no issues with experimenting on, taking parts from, and doing all sorts of things to the PCs. He'd also be quite interested in ensuring that they don't bother him again, preferably in the long term but esp. in the short term.</p><p></p><p>For the record, Mordain is an 18th lvl wizard with a 30 Int, focused on transmutation, with illusion and necromancy banned, though he can cast spells from each school via Limited Wish and Wish. He has access to every spell in the PHB and will have some from the Spell Compendium. He also has a LOT of extra XP to play around with if needed and significant cash resources. The PCs are all 12th level and turning 13th at the beginning of next session. They consist of the alienist (human, originally, but now counts as an aberration in type), a human Clr/Pal/Exorcist of the Silver Flame, a shifter druid, a warforged fighter/scout, and an orc druid/hexer.</p><p></p><p>Some of the potential ideas I have in mind are: </p><p></p><p>* Making Simulacra of all the PCs</p><p>* Using Probe Thoughts (SC) to learn about them</p><p>* Using Geas to force them to leave as soon as he frees them</p><p>* Using Modify Memory to change what they recall</p><p>* Using Probe Thoughts (SC) to learn everything about them and also change memories</p><p>* Modifying their physical makeup in some ways, perhaps even including benefits (Mordain: "Aren't you happy? I improved you!") so that they can look after Nameless better.</p><p></p><p>Any and all ideas welcome.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3433809, member: 198"] [SIZE=4]MY PLAYERS STAY OUT! [/SIZE] And for anyone reading my Story Hour, this post will contain spoilers covering the next 3 updates. * * * * * * * During the last session of my Eberron campaign (see sig), the PCs visited Mordain the Fleshweaver, an ancient elven spellcaster (possibly the most powerful arcanist in my campaign) who has separated himself from society, lives in a hall in a barren area of a nation of monsters (Droaam) and focuses on experimenting with different methods of changing a creature's structure and creating new species and hybrid monstrosities (hence, the name). The PCs were there to try and learn about the unique magical condition of one of them (an alienist called Nameless), having been picked up while he was dead and his soul was floating around on Xoriat (equivalent of the Far Realm in the Eberron cosmology) and hanging out with a Great Old One. The condition piqued Mordain's interest, especially since it apparently threatened life as we know it on Eberron, and he helped the PCs by finding out as much as he could about it. A significant discovery he made (and told them of) was that Nameless being in the same place for more than 2-3 weeks or so would trigger the problem inherent in his condition, as would Nameless' death. Having communicated this information, Mordain asked the PCs if he could take samples from each of them, and on being refused - and getting a little bored with the conversation - he knocked them all out. The next session is going to begin with the PCs waking up, being released and asked (politely, of course) to leave without bothering him. What I'd like are some ideas for is what he might have taken from and done to them in the interim. Mordain definitely is not going to kill them, since he can't afford to either slay Nameless or keep him, and realizes that the other PCs are needed to keep Nameless alive. He, however, has absolutely no sense of morality, so he would have no issues with experimenting on, taking parts from, and doing all sorts of things to the PCs. He'd also be quite interested in ensuring that they don't bother him again, preferably in the long term but esp. in the short term. For the record, Mordain is an 18th lvl wizard with a 30 Int, focused on transmutation, with illusion and necromancy banned, though he can cast spells from each school via Limited Wish and Wish. He has access to every spell in the PHB and will have some from the Spell Compendium. He also has a LOT of extra XP to play around with if needed and significant cash resources. The PCs are all 12th level and turning 13th at the beginning of next session. They consist of the alienist (human, originally, but now counts as an aberration in type), a human Clr/Pal/Exorcist of the Silver Flame, a shifter druid, a warforged fighter/scout, and an orc druid/hexer. Some of the potential ideas I have in mind are: * Making Simulacra of all the PCs * Using Probe Thoughts (SC) to learn about them * Using Geas to force them to leave as soon as he frees them * Using Modify Memory to change what they recall * Using Probe Thoughts (SC) to learn everything about them and also change memories * Modifying their physical makeup in some ways, perhaps even including benefits (Mordain: "Aren't you happy? I improved you!") so that they can look after Nameless better. Any and all ideas welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Fleshweaver & my PCs (ideas requested)
Top