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The Fleshweaver & my PCs (ideas requested)
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<blockquote data-quote="Firedancer" data-source="post: 3433891" data-attributes="member: 49630"><p>purely on the experimental side of things...</p><p></p><p>shifter - 1) remove one of his forms (the transmuter has removed this trace, put it into a small animal form.  Just to see if it can be seperated).</p><p>2) introduce a whole new shift-form, something unique (splices in a new were type)</p><p>3) enhance one of the shift forms, moving a step nearer to the were form.  Gradually introduce a regression to feralness for this form only (so if he has a wolf shift, make this form nearer to werewolf, but slowly transform alignment, mental states when in this form only).</p><p></p><p>druid - 1) merge the orc with his companion animal (or its type).  This is perhaps too similar to the shifter....</p><p>2) add a plant template with an extra weakness like placing roots in soil every night.</p><p>3) remove part of his, splice into a new abomination that will feel lost and track after the greater part of itself.</p><p>4) Mars Attacks! head swap with familar/companion!</p><p></p><p>warforged - 1) graft on an organic bit, see if it can take.  Wizard of Oz/Tinman like.</p><p></p><p>I have no idea what the exorcist represents.  Possibly re-mold him, heightening the chr, lowering dex (or whatever you feel appropriate).  Have the chr boost be temp and need something odd to revitalise.</p><p></p><p>Is there something like a control bug (think Babylon 5) that can be placed inside them each to stop them returning to hassle him.  In fact, get a wierd thing, geas them.  Lie to them "One of these is inside each of you.  If you approach within 10 feet of me, or dare to draw a blade, these will hurt you.  Try it, now"  so the geas or some other spell kicks in, queue stun.  "Next time, it will be worse, now leave".  He gets his own way, he out smarts them, they can actually resolve this block.</p></blockquote><p></p>
[QUOTE="Firedancer, post: 3433891, member: 49630"] purely on the experimental side of things... shifter - 1) remove one of his forms (the transmuter has removed this trace, put it into a small animal form. Just to see if it can be seperated). 2) introduce a whole new shift-form, something unique (splices in a new were type) 3) enhance one of the shift forms, moving a step nearer to the were form. Gradually introduce a regression to feralness for this form only (so if he has a wolf shift, make this form nearer to werewolf, but slowly transform alignment, mental states when in this form only). druid - 1) merge the orc with his companion animal (or its type). This is perhaps too similar to the shifter.... 2) add a plant template with an extra weakness like placing roots in soil every night. 3) remove part of his, splice into a new abomination that will feel lost and track after the greater part of itself. 4) Mars Attacks! head swap with familar/companion! warforged - 1) graft on an organic bit, see if it can take. Wizard of Oz/Tinman like. I have no idea what the exorcist represents. Possibly re-mold him, heightening the chr, lowering dex (or whatever you feel appropriate). Have the chr boost be temp and need something odd to revitalise. Is there something like a control bug (think Babylon 5) that can be placed inside them each to stop them returning to hassle him. In fact, get a wierd thing, geas them. Lie to them "One of these is inside each of you. If you approach within 10 feet of me, or dare to draw a blade, these will hurt you. Try it, now" so the geas or some other spell kicks in, queue stun. "Next time, it will be worse, now leave". He gets his own way, he out smarts them, they can actually resolve this block. [/QUOTE]
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