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The Fleshweaver & my PCs (ideas requested)
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<blockquote data-quote="Mallus" data-source="post: 3434331" data-attributes="member: 3887"><p>1) Use mind-reading spells on the party, to determine if they pose a threat and if they have the potential to become unwitting tools.</p><p></p><p>2) Clone all of them. While some kind of nightmare-chimera made from all of them has a certain special charm, it isn't a particularly efficient use of rat-bastardry. Given your groups level and transportation capabilities, multiple potential opponents would be preferable. Especially if they look exactly like the PC's and happen to be causing trouble in widely-separated parts of world.</p><p></p><p>Besides, you could always have the clones join together a la Power Rangers for a climactic, albeit goofy, battle. </p><p></p><p>3) Experiment on the PC's. I don't have a specific suggestions, except...</p><p></p><p>4) .... you could have their duplicates becoming <em>more</em> like the originals over time, while the originals become decidedly <em>less</em> so, in an appropriately disgusting, though mechanically beneficial manner.</p><p></p><p>5) Of course, the solution to this problem wouldn't be to kill their dopplegangers. That would be too easy. They'd need to capture them and integrate them back into their bodies. Which would probably have some unpleasant side-effects.</p><p></p><p>6) I'm picturing Mordain exploiting the party's reputation via the duplicates, using it to facilitate their committing of any number of crimes, against any number of people, in any number of places (worlds?), so that the PC's will have to overcome various former allies and innocents in the process of collecting the clones.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3434331, member: 3887"] 1) Use mind-reading spells on the party, to determine if they pose a threat and if they have the potential to become unwitting tools. 2) Clone all of them. While some kind of nightmare-chimera made from all of them has a certain special charm, it isn't a particularly efficient use of rat-bastardry. Given your groups level and transportation capabilities, multiple potential opponents would be preferable. Especially if they look exactly like the PC's and happen to be causing trouble in widely-separated parts of world. Besides, you could always have the clones join together a la Power Rangers for a climactic, albeit goofy, battle. 3) Experiment on the PC's. I don't have a specific suggestions, except... 4) .... you could have their duplicates becoming [i]more[/i] like the originals over time, while the originals become decidedly [i]less[/i] so, in an appropriately disgusting, though mechanically beneficial manner. 5) Of course, the solution to this problem wouldn't be to kill their dopplegangers. That would be too easy. They'd need to capture them and integrate them back into their bodies. Which would probably have some unpleasant side-effects. 6) I'm picturing Mordain exploiting the party's reputation via the duplicates, using it to facilitate their committing of any number of crimes, against any number of people, in any number of places (worlds?), so that the PC's will have to overcome various former allies and innocents in the process of collecting the clones. [/QUOTE]
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