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The Fleshweaver & my PCs (ideas requested)
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<blockquote data-quote="Solarious" data-source="post: 3435135" data-attributes="member: 27346"><p>Ah, you're accepting suggestions for the torment of Luna and co.? You're too kind, shilsen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /> Allow me to introduce you to a few ideas that I've massaged while in the shower. <img src="http://www.enworld.org/forum/images/smilies/devious.png"  class="smilie" loading="lazy" alt=":]" title="Devious    :]" data-shortname=":]" /></p><p></p><p><em>Six</em> - Justify Six's paranoia of his 'fungus', and have Mordain fuse his floating-eye symbiont with his harness. Now Six will have wooden-metal-iris-eyes sprouting all over his body, giving him an equivilant of an Eye of Robes that see in the dark. They shall, of course, be sensitive to over-bright light too close to them. <img src="http://www.enworld.org/forum/images/smilies/devious.png"  class="smilie" loading="lazy" alt=":]" title="Devious    :]" data-shortname=":]" /></p><p></p><p><em>Luna</em> - I've wanted to fool with her ever since she picked up those symbionts, and this is the <strong>PERFECT</strong> opportunity to do so! Thank you, dark Shadow, drifting Traveler, and hidden Mockery. Thank you very much. Have Mordain expand and improve the symbiont's abilities (I'll leave that up to you): in particular, they no longer affect her normal forms in any way, especially the band that makes her overweight; but everyone's favorite maker of monsters has not eliminated these side-effects, but rather shunted them off to her Wildshape forms. Now, whenever she Wildshapes, they are morbidly overweight, and have tentacles with clawtips in place of teeth. The extra layer of blubber adds 3/- DR as they heal up and seal at an abnormal rate (and incidentally make her immune to bleed effects at your discretion), and the tentacles can channel low level spells on striking as an immediate action. So, they're bonuses, but also highly disgusting. <img src="http://www.enworld.org/forum/images/smilies/devious.png"  class="smilie" loading="lazy" alt=":]" title="Devious    :]" data-shortname=":]" /> Also, give Luna an aura of 'something-is-wrong-with-her-but-I-cannot-place-what' by introducing a -1 penalty on all rolls against her. Make it an effect of prolonged exposure to the symbiont's abilities on her Beast Spirit, but only brought out by Mordain's tinkering. <img src="http://www.enworld.org/forum/images/smilies/devious.png"  class="smilie" loading="lazy" alt=":]" title="Devious    :]" data-shortname=":]" /> </p><p></p><p><em>Gareth</em> - Ah, the Paladin-who-is-not-a-Paladin. Mordain has always liked to experiment with sentience in his creations, and now he has a centuries-old shapeshifting sword to play with. The Endless Blade is now capable of Mind Switching with it's wielder, if both consent to do so. Since bodies don't need really need actual sleep, just very light activity (the mind is the thing that does need sleep), it can potentially switch into his body and keep Six company while Gareth dozes as the Endless Blade. It also gives him the ability to avoid various complusions by switching into the weapon while the Blade takes over for him (to varying degrees of success). Of course, things might get... complicated, but I'll let you deal with that. You might want to give him some unique abilities that replaces the Endless Blade's standard abilities while switched, to represent two different personalities influencing the magical enchantments in different ways. This can also awaken the Endless Blade as a legacy 'leveled' item, to avoid the indignation of handing 'him' over to Cannith for an upgrade. <img src="http://www.enworld.org/forum/images/smilies/laugh.png"  class="smilie" loading="lazy" alt=":lol:" title="Laughing    :lol:" data-shortname=":lol:" /> </p><p></p><p><em>Korm</em> - He's the hardest person to think of something to fool around with, but considering his Wild Shape is the Aspect of Nature UA variant, the aforementioned 'were' forms comming out is a great idea. Have Mordain supplement his Aspects with more... interesting forms from abberations and other delicious iky monsters. Perhaps he can 'gain' new Aspects now by eating new and exciting creatures! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue    :p"  data-smilie="7"data-shortname=":p" /> Oh, he should also grow a ring of waving tentacles in his chest, but that's me. <img src="http://www.enworld.org/forum/images/smilies/devious.png"  class="smilie" loading="lazy" alt=":]" title="Devious    :]" data-shortname=":]" /></p><p></p><p><em>Nameless</em> - Ah, the plum prize of the collection. Nameless. Don't do anything to him physcially, he is plenty weird already, and might view more modifications as an extension of his comming apothesis. No, we need something to mess his mind up, the one posession that any Wizard worth their salt values above all... I suggest returning 'Edgar' as a shadow commentator who knows more than Nameless does about everything that is wrong about him. Characterize it as a bonus to his Knowledge skills and perhaps an enhancement to his Alienist abilities, but have him loose control of his limbs/words/peripheral actions when he's not intently focused. Such as when he's negotiating (hypothetically) with Sora Kell, he'll go "... so Luna should die first. No, wait, the shifter druid is a friend, definitely Rakshashas first," and so forth. If you have the PHBII, refer to the 'posessed' character tait under Warlocks. It's a really neat idea that should work well with Nameless. For additional unease, 'Edgar' should hint that he wants the ticking time bomb to trigger, or even that he is the thing that will be called if things to all fecal-matter-misty.</p><p></p><p>Know that I love your players, shil. I'm just providing you with material to keep their attention utterly rivited to where it is most important. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Solarious, post: 3435135, member: 27346"] Ah, you're accepting suggestions for the torment of Luna and co.? You're too kind, shilsen. :D Allow me to introduce you to a few ideas that I've massaged while in the shower. :] [i]Six[/i] - Justify Six's paranoia of his 'fungus', and have Mordain fuse his floating-eye symbiont with his harness. Now Six will have wooden-metal-iris-eyes sprouting all over his body, giving him an equivilant of an Eye of Robes that see in the dark. They shall, of course, be sensitive to over-bright light too close to them. :] [i]Luna[/i] - I've wanted to fool with her ever since she picked up those symbionts, and this is the [b]PERFECT[/b] opportunity to do so! Thank you, dark Shadow, drifting Traveler, and hidden Mockery. Thank you very much. Have Mordain expand and improve the symbiont's abilities (I'll leave that up to you): in particular, they no longer affect her normal forms in any way, especially the band that makes her overweight; but everyone's favorite maker of monsters has not eliminated these side-effects, but rather shunted them off to her Wildshape forms. Now, whenever she Wildshapes, they are morbidly overweight, and have tentacles with clawtips in place of teeth. The extra layer of blubber adds 3/- DR as they heal up and seal at an abnormal rate (and incidentally make her immune to bleed effects at your discretion), and the tentacles can channel low level spells on striking as an immediate action. So, they're bonuses, but also highly disgusting. :] Also, give Luna an aura of 'something-is-wrong-with-her-but-I-cannot-place-what' by introducing a -1 penalty on all rolls against her. Make it an effect of prolonged exposure to the symbiont's abilities on her Beast Spirit, but only brought out by Mordain's tinkering. :] [i]Gareth[/i] - Ah, the Paladin-who-is-not-a-Paladin. Mordain has always liked to experiment with sentience in his creations, and now he has a centuries-old shapeshifting sword to play with. The Endless Blade is now capable of Mind Switching with it's wielder, if both consent to do so. Since bodies don't need really need actual sleep, just very light activity (the mind is the thing that does need sleep), it can potentially switch into his body and keep Six company while Gareth dozes as the Endless Blade. It also gives him the ability to avoid various complusions by switching into the weapon while the Blade takes over for him (to varying degrees of success). Of course, things might get... complicated, but I'll let you deal with that. You might want to give him some unique abilities that replaces the Endless Blade's standard abilities while switched, to represent two different personalities influencing the magical enchantments in different ways. This can also awaken the Endless Blade as a legacy 'leveled' item, to avoid the indignation of handing 'him' over to Cannith for an upgrade. :lol: [i]Korm[/i] - He's the hardest person to think of something to fool around with, but considering his Wild Shape is the Aspect of Nature UA variant, the aforementioned 'were' forms comming out is a great idea. Have Mordain supplement his Aspects with more... interesting forms from abberations and other delicious iky monsters. Perhaps he can 'gain' new Aspects now by eating new and exciting creatures! :p Oh, he should also grow a ring of waving tentacles in his chest, but that's me. :] [i]Nameless[/i] - Ah, the plum prize of the collection. Nameless. Don't do anything to him physcially, he is plenty weird already, and might view more modifications as an extension of his comming apothesis. No, we need something to mess his mind up, the one posession that any Wizard worth their salt values above all... I suggest returning 'Edgar' as a shadow commentator who knows more than Nameless does about everything that is wrong about him. Characterize it as a bonus to his Knowledge skills and perhaps an enhancement to his Alienist abilities, but have him loose control of his limbs/words/peripheral actions when he's not intently focused. Such as when he's negotiating (hypothetically) with Sora Kell, he'll go "... so Luna should die first. No, wait, the shifter druid is a friend, definitely Rakshashas first," and so forth. If you have the PHBII, refer to the 'posessed' character tait under Warlocks. It's a really neat idea that should work well with Nameless. For additional unease, 'Edgar' should hint that he wants the ticking time bomb to trigger, or even that he is the thing that will be called if things to all fecal-matter-misty. Know that I love your players, shil. I'm just providing you with material to keep their attention utterly rivited to where it is most important. ;) [/QUOTE]
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