Varianor Abroad
Explorer
Conscription. That's the notion. Read on....
D&D is a ton of fun. Flight is an obstacle however because it lets PCs avoid obstacles. (Had we wings, I suspect that flight would not be a special ability but a required movement mode, but that's not helpful.)
I've had a lot of fun devising challenging encounters for those who can fly. It's still more work than in game systems where PCs can't just cast a spell or use an item and gain easy access to the third dimension of movement.
I don't want to remove it from D&D because it's such an iconic part of the game. But I do think ways to minimize it, especially in certain lands or cities, might be in order.
Hence the notion of conscription.
What if those who can fly must serve?
PCs might get conscripted for a time, and when their term is done, get out. Characters who start off with flying ability (like wings) can purchase a feat that gets them a mechanical bonus of some type but also makes the service part of their background.
In enemy territory, PCs won't just fly all the time because they fear being "flight ganged". They are still free to fly all the time in the dungeon.
The problem seems slightly restrictive and punishing to those who have these abilities, but I think it's an interesting twist. Thoughts? Flames? Cigars?
D&D is a ton of fun. Flight is an obstacle however because it lets PCs avoid obstacles. (Had we wings, I suspect that flight would not be a special ability but a required movement mode, but that's not helpful.)
I've had a lot of fun devising challenging encounters for those who can fly. It's still more work than in game systems where PCs can't just cast a spell or use an item and gain easy access to the third dimension of movement.
I don't want to remove it from D&D because it's such an iconic part of the game. But I do think ways to minimize it, especially in certain lands or cities, might be in order.
Hence the notion of conscription.
What if those who can fly must serve?
PCs might get conscripted for a time, and when their term is done, get out. Characters who start off with flying ability (like wings) can purchase a feat that gets them a mechanical bonus of some type but also makes the service part of their background.
In enemy territory, PCs won't just fly all the time because they fear being "flight ganged". They are still free to fly all the time in the dungeon.
The problem seems slightly restrictive and punishing to those who have these abilities, but I think it's an interesting twist. Thoughts? Flames? Cigars?