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General Tabletop Discussion
*TTRPGs General
The Flight Problem - A New Approach?
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<blockquote data-quote="Varianor Abroad" data-source="post: 2967043" data-attributes="member: 12425"><p>Actually, I rather like <em>teleport </em> and <em>dimension door</em>. They do mean that the PCs bamf all over the map, but it removes the tedium of wandering encounters and long days on the road. </p><p></p><p>One unique aspect of the flight problem that I ran up against was when a number of us got together for a D&D session several years back. Some of us had been playing for a while, but a couple college friends joined us. We started playing in <em>Heart of Nightfang Spire</em>. It was a "Round Robin" DMing situation, so for once I was playing my cleric of Farlanghn. Every regular in the game had access to a flight spell, power or ability. The new PCs didn't.</p><p></p><p>They got left out of the action. A lot.</p><p></p><p>This is why I'm actually running a campaign with my family where <strong>all </strong> the PCs can fly. So no one is left out.</p><p></p><p></p><p></p><p>This is a great point. Seriously.</p><p></p><p>Why not conscript those who can go invisible?. (How do you track them is a separate question. Maybe creatures with scent.) Those who can cast spells? Magical beings? It opens up a whole world of possibilities in a fantasy world where these powers are real and everday. Not necessarily commonplace, but everyday. </p><p></p><p>If war breaks out, they induct adventurers first! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2967043, member: 12425"] Actually, I rather like [I]teleport [/I] and [I]dimension door[/I]. They do mean that the PCs bamf all over the map, but it removes the tedium of wandering encounters and long days on the road. One unique aspect of the flight problem that I ran up against was when a number of us got together for a D&D session several years back. Some of us had been playing for a while, but a couple college friends joined us. We started playing in [I]Heart of Nightfang Spire[/I]. It was a "Round Robin" DMing situation, so for once I was playing my cleric of Farlanghn. Every regular in the game had access to a flight spell, power or ability. The new PCs didn't. They got left out of the action. A lot. This is why I'm actually running a campaign with my family where [B]all [/B] the PCs can fly. So no one is left out. This is a great point. Seriously. Why not conscript those who can go invisible?. (How do you track them is a separate question. Maybe creatures with scent.) Those who can cast spells? Magical beings? It opens up a whole world of possibilities in a fantasy world where these powers are real and everday. Not necessarily commonplace, but everyday. If war breaks out, they induct adventurers first! :] [/QUOTE]
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The Flight Problem - A New Approach?
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