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General Tabletop Discussion
*TTRPGs General
The Flight Problem - A New Approach?
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<blockquote data-quote="Azalnubizar" data-source="post: 2968760" data-attributes="member: 17511"><p>well, I wouldn't go as far as saying castles and knights do not make sense at all... but they are by far less important compared to mediavel europe for example. A castle does make sense if you want to protect yourselves and your charges from an onrushing orc band, bandits, goblin army... it does not help too much vs giants, dragons, wizards and clerics...</p><p></p><p>on the other hand an intelligent knight has thought about this problem... and might have prepared for these events as well... he might have flying knights (knights on flying steeds) - he might have a house wizard to deal with the problem... he might have his castle set with balistas... </p><p></p><p>about the fact that you can't catch them... I believe there could be countries where you just ban any kind of "unlicenced magic". Who would enforce that? Those that are licensed, naturally... If you have a church and a wizard guild who are the only licenced magic users, they will make sure it stays that way. And they sure have ways to find those using magic...</p><p>...if that's what you really want.</p><p></p><p>Taking FR, f.e., nearly every country / army has a set of spellcasters supporting them (or protecting them from other spellcasters).</p><p></p><p>Last, that the knight has no right of existing in D&D... I don't think so. A knight doesn't need to be a pure fight - basically the knight is a title, not a class description. In a land where wizards rule (f.e. FRs Thay) a knight is equivalent to a wizard. And a wizard certainly has the means to cope with flight or invisibility...</p></blockquote><p></p>
[QUOTE="Azalnubizar, post: 2968760, member: 17511"] well, I wouldn't go as far as saying castles and knights do not make sense at all... but they are by far less important compared to mediavel europe for example. A castle does make sense if you want to protect yourselves and your charges from an onrushing orc band, bandits, goblin army... it does not help too much vs giants, dragons, wizards and clerics... on the other hand an intelligent knight has thought about this problem... and might have prepared for these events as well... he might have flying knights (knights on flying steeds) - he might have a house wizard to deal with the problem... he might have his castle set with balistas... about the fact that you can't catch them... I believe there could be countries where you just ban any kind of "unlicenced magic". Who would enforce that? Those that are licensed, naturally... If you have a church and a wizard guild who are the only licenced magic users, they will make sure it stays that way. And they sure have ways to find those using magic... ...if that's what you really want. Taking FR, f.e., nearly every country / army has a set of spellcasters supporting them (or protecting them from other spellcasters). Last, that the knight has no right of existing in D&D... I don't think so. A knight doesn't need to be a pure fight - basically the knight is a title, not a class description. In a land where wizards rule (f.e. FRs Thay) a knight is equivalent to a wizard. And a wizard certainly has the means to cope with flight or invisibility... [/QUOTE]
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