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General Tabletop Discussion
*Pathfinder & Starfinder
The Flight Topic.
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5962655" data-attributes="member: 5868"><p>1) About when do you want Fly to show up in spell lists: low level, high level, or epic?</p><p>High level if it is unlimited in maneuverability. Save levitate to about level 5.</p><p></p><p>2) When do you want Long term Flight spells and magic items to be suggested to appear (if at all)? </p><p>Epic for unlimited duration magic. Flying monsters can appear at low level; riding flying monsters like hippogriffs can be an option as soon as PCs figure it out.</p><p></p><p>3) What is your preferred balancing factor for Fly spell (control, duration, speed, maneuverability, action economy)? </p><p>Duration, speed, and maneuverability.</p><p></p><p>4) Should Flight Magic even have a natural drawback? </p><p>Please explain.</p><p></p><p>5) Should maneuverability return? </p><p>Yes. Did it leave? You can't have flight without maneuverability. Dragons and Djinni should fly differently.</p><p></p><p>6) How much should the DMG discuss and provide information on dealing with flight (wind charts and effect, falling rules, flight skill checks)? </p><p>Yes.</p><p></p><p>7) Should the game encourage mundane tactics to combat hostile fliers or should it just encourage DMs to hand out flight or don't use flight?</p><p>See <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=6" target="_blank">#6</a> . The DMG needs to coach DMs on how to integrate and handle flight in the game.</p><p></p><p>8) Mundane flight in core (war balloons, gliders, airships, and planes)?</p><p>Blech. No. Too steampunk. Save it for some expansion down the road.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5962655, member: 5868"] 1) About when do you want Fly to show up in spell lists: low level, high level, or epic? High level if it is unlimited in maneuverability. Save levitate to about level 5. 2) When do you want Long term Flight spells and magic items to be suggested to appear (if at all)? Epic for unlimited duration magic. Flying monsters can appear at low level; riding flying monsters like hippogriffs can be an option as soon as PCs figure it out. 3) What is your preferred balancing factor for Fly spell (control, duration, speed, maneuverability, action economy)? Duration, speed, and maneuverability. 4) Should Flight Magic even have a natural drawback? Please explain. 5) Should maneuverability return? Yes. Did it leave? You can't have flight without maneuverability. Dragons and Djinni should fly differently. 6) How much should the DMG discuss and provide information on dealing with flight (wind charts and effect, falling rules, flight skill checks)? Yes. 7) Should the game encourage mundane tactics to combat hostile fliers or should it just encourage DMs to hand out flight or don't use flight? See [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=6]#6[/URL] . The DMG needs to coach DMs on how to integrate and handle flight in the game. 8) Mundane flight in core (war balloons, gliders, airships, and planes)? Blech. No. Too steampunk. Save it for some expansion down the road. [/QUOTE]
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