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General Tabletop Discussion
*Pathfinder & Starfinder
The Flight Topic.
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<blockquote data-quote="ExploderWizard" data-source="post: 5962672" data-attributes="member: 66434"><p>Flight worked fine in B/X & AD&D, so return to that treatment wouldn't be bad. The idea that flying and chewing gum at the same time causes you to crash was huge turnoff and not needed IMHO. </p><p> </p><p>One thing the game might benefit from as a balancing factor is that casters incur some sort of penalty for casting while they have other spells active. </p><p> </p><p>For example the mage with <em>protection from normal missiles, minor globe of invulnerability, stoneskin, </em>and <em>improved invisibility</em> takes to the air. There is no penalty for all these magics being 'turned on' simultaneously. </p><p> </p><p>If having spells with lasting durations in play made casting other spells more difficult, with mounting penalties for multiple castings, the flying issues would be kept in better check.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5962672, member: 66434"] Flight worked fine in B/X & AD&D, so return to that treatment wouldn't be bad. The idea that flying and chewing gum at the same time causes you to crash was huge turnoff and not needed IMHO. One thing the game might benefit from as a balancing factor is that casters incur some sort of penalty for casting while they have other spells active. For example the mage with [I]protection from normal missiles, minor globe of invulnerability, stoneskin, [/I]and [I]improved invisibility[/I] takes to the air. There is no penalty for all these magics being 'turned on' simultaneously. If having spells with lasting durations in play made casting other spells more difficult, with mounting penalties for multiple castings, the flying issues would be kept in better check. [/QUOTE]
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Community
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The Flight Topic.
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