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<blockquote data-quote="RangerWickett" data-source="post: 5962689" data-attributes="member: 63"><p>"Look out! It's a wyvern! Grab bows and arrows. Keep it away! Hrothgar, no, you fool! Stop trying to climb the church steeple so you can jump on it when it flies by! You'll never-! . . . Oh, wow. Okay, that actually worked. Awesome."</p><p></p><p>I would like it if a character who chooses to focus on flight as a major character design element could get access at 5th-ish level. Like, maybe at first level he gets a bit of levitation or quick aerial leaps. And by 5th level he can fly for a brief period of time. Then by 10th level his "schtick" could be that he's the flying one.</p><p></p><p>But for a dabbler, I don't want flight to be that easy to get. I want spellcasters to have the option to focus on one style of magic, and be better at it than someone who just tries to get a little of everything. </p><p></p><p>As is in 3e, there's no reason a 5th level wizard can't, in one day, fly, turn invisible, fireballs, and summon monsters. I'd be fine with a generalist doing all that, but maybe at, say, 8th or 10th level.</p><p></p><p>So flight at relatively low levels is fine for me <em>if</em> a character who can pull it off doesn't also have the ability to rain down eldritch death from out of bow range.</p><p></p><p>Hell, make low-level flight require a standard action to sustain. And have it be clumsy. Have the spell improve as you level up. Maybe have a feat that improves this one spell at a faster rate.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5962689, member: 63"] "Look out! It's a wyvern! Grab bows and arrows. Keep it away! Hrothgar, no, you fool! Stop trying to climb the church steeple so you can jump on it when it flies by! You'll never-! . . . Oh, wow. Okay, that actually worked. Awesome." I would like it if a character who chooses to focus on flight as a major character design element could get access at 5th-ish level. Like, maybe at first level he gets a bit of levitation or quick aerial leaps. And by 5th level he can fly for a brief period of time. Then by 10th level his "schtick" could be that he's the flying one. But for a dabbler, I don't want flight to be that easy to get. I want spellcasters to have the option to focus on one style of magic, and be better at it than someone who just tries to get a little of everything. As is in 3e, there's no reason a 5th level wizard can't, in one day, fly, turn invisible, fireballs, and summon monsters. I'd be fine with a generalist doing all that, but maybe at, say, 8th or 10th level. So flight at relatively low levels is fine for me [i]if[/i] a character who can pull it off doesn't also have the ability to rain down eldritch death from out of bow range. Hell, make low-level flight require a standard action to sustain. And have it be clumsy. Have the spell improve as you level up. Maybe have a feat that improves this one spell at a faster rate. [/QUOTE]
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