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<blockquote data-quote="TwinBahamut" data-source="post: 5962865" data-attributes="member: 32536"><p>I'm not even really a fan of flight magic at all. The idea of Wizards casting a spell and then magically floating through the air effortlessly has never been my preferred style of fantasy... Flight is way too distinctive and powerful of an effect for it to be granted by the casual use of an easily learnt and cast spell.</p><p></p><p>If you ask me, the the easiest and best way to gain flight should be from a flying mount like a pegasus, gryphon, wyvern, or dragon. Otherwise, it should mostly be provided by a significant expenditure of resource (like a 3E Prestige class, a 4E paragon path, or maybe a race with innate flight ability). Overall, I think it should be more the realm of the mounted warrior and maybe the shapeshifing druid (again, with a flight-form specialization of some kind), rather than the generalized spellcaster.</p><p></p><p>Flight rules should never depend on things like 3E's absurd maneuverability rules, wing speed, flight skill checks, or what have you. All of those things just slow the game down and don't have any meaningful upsides.</p><p></p><p>Finally, flight should certainly have significant drawbacks and countermeasures, to prevent characters from being helpless against a flying foe. Honestly, it would be nice to simply handwave away the idea that fliers can always stay out of melee range, which should be trivial to do in a gridless system. Let the advantage of flight be in what it allows you to do, not what it protects you from.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5962865, member: 32536"] I'm not even really a fan of flight magic at all. The idea of Wizards casting a spell and then magically floating through the air effortlessly has never been my preferred style of fantasy... Flight is way too distinctive and powerful of an effect for it to be granted by the casual use of an easily learnt and cast spell. If you ask me, the the easiest and best way to gain flight should be from a flying mount like a pegasus, gryphon, wyvern, or dragon. Otherwise, it should mostly be provided by a significant expenditure of resource (like a 3E Prestige class, a 4E paragon path, or maybe a race with innate flight ability). Overall, I think it should be more the realm of the mounted warrior and maybe the shapeshifing druid (again, with a flight-form specialization of some kind), rather than the generalized spellcaster. Flight rules should never depend on things like 3E's absurd maneuverability rules, wing speed, flight skill checks, or what have you. All of those things just slow the game down and don't have any meaningful upsides. Finally, flight should certainly have significant drawbacks and countermeasures, to prevent characters from being helpless against a flying foe. Honestly, it would be nice to simply handwave away the idea that fliers can always stay out of melee range, which should be trivial to do in a gridless system. Let the advantage of flight be in what it allows you to do, not what it protects you from. [/QUOTE]
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