Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Flight Topic.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5965588" data-attributes="member: 1465"><p>1) Never. I would rather have spells like <em>Levitate</em> or <em>Jump</em> for the exploration phase, but I have become quite intolerant of magical flying especially when used for fighting. It makes the game feel like Marvel Superheroes or Dragonball, but I don't like my D&D games to feel like that.</p><p></p><p>2) Never. Generally I dislike seeing long-distance travel skipped with one spell, but if that should be so I'd prefer teleporting. I don't think mythological heroes could fly. I realize this is for me mostly a matter of image / flavor, because I would definitely like high-level heroes to travel on magic carpets or the back of giant eagles, it's just when they fly like superman that the idea gives me the creeps.</p><p></p><p>3) Manouverability and control would be the easiest way to make me accept self-flying capabilities, but the problem is that they are always too complicated rules.</p><p></p><p>4) Could be a way to make magic fly less attractive, but doesn't solve my problem with the fact that I just hate the concept and the image of it.</p><p></p><p>5) Don't care much, but definitely optional.</p><p></p><p>6) I think the DM should only tell the basic beforehand, i.e. whether dispelling causes you to fall or glide safely. Everything else should better be hidden not to confuse players unnecessarily. [edit: I read DM instead of DMG... well the DMG can definitely provide as many info as the DM may use to make the circumstances more interesting]</p><p></p><p>7) I think fighting against flying monsters comes with great tactical differences, and should definitely be part of the game. The tactical difference is there both if the PCs can fly or not (and these are very different from each other as well). Given the fact that inevitably flying rules will be more complicated, I'd try not to give the PCs any flying facilities until very high levels (I still mean flying on a "vehicle" tho, not a cheap spell).</p><p></p><p>8) I'm undecided... If the rules are simple enough (1 page max) then yes, otherwise no.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5965588, member: 1465"] 1) Never. I would rather have spells like [I]Levitate[/I] or [I]Jump[/I] for the exploration phase, but I have become quite intolerant of magical flying especially when used for fighting. It makes the game feel like Marvel Superheroes or Dragonball, but I don't like my D&D games to feel like that. 2) Never. Generally I dislike seeing long-distance travel skipped with one spell, but if that should be so I'd prefer teleporting. I don't think mythological heroes could fly. I realize this is for me mostly a matter of image / flavor, because I would definitely like high-level heroes to travel on magic carpets or the back of giant eagles, it's just when they fly like superman that the idea gives me the creeps. 3) Manouverability and control would be the easiest way to make me accept self-flying capabilities, but the problem is that they are always too complicated rules. 4) Could be a way to make magic fly less attractive, but doesn't solve my problem with the fact that I just hate the concept and the image of it. 5) Don't care much, but definitely optional. 6) I think the DM should only tell the basic beforehand, i.e. whether dispelling causes you to fall or glide safely. Everything else should better be hidden not to confuse players unnecessarily. [edit: I read DM instead of DMG... well the DMG can definitely provide as many info as the DM may use to make the circumstances more interesting] 7) I think fighting against flying monsters comes with great tactical differences, and should definitely be part of the game. The tactical difference is there both if the PCs can fly or not (and these are very different from each other as well). Given the fact that inevitably flying rules will be more complicated, I'd try not to give the PCs any flying facilities until very high levels (I still mean flying on a "vehicle" tho, not a cheap spell). 8) I'm undecided... If the rules are simple enough (1 page max) then yes, otherwise no. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Flight Topic.
Top