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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 5666860" data-attributes="member: 85901"><p>Had the second session on Wednesday night. They solved Lya's challenge instantly, which was pretty much what I expected. Murdok remembered Lya's thesis from her time at the war college, and had a bit of a fangirl moment. </p><p></p><p>I gave them a little bonus gold for their success with the Coaltongue -- I just distributed the 5 PC reward among the 4 of them. Not wanting to waste playtime with shopping, I told them they could do their requisitions offline after the fact. </p><p></p><p>On board the <em>Impossible</em>, they enjoyed meeting the infiltration squad. A couple of them hung out with 7-Foot Dan and his bag of bricks. They kept an eye on the illusionist, but eventually spotted him in the galley making tea when he was supposed to be in a briefing. </p><p></p><p>We had an extended RP discussion between Reginald and Rutger about the Duchess' motivations versus the king's principles and plans. That was quite a lot of fun. </p><p></p><p>After the infiltrators went into the sea cave, the PCs dove into the water the moment the rope started jerking. They stabilized the goblin and got him back to the Impossible, mourning 7-Foot Dan and his poor bag of bricks. Continuing into the cave, they didn't investigate the pillar and instead went right up toward the crane, triggering an attack from Nick and the earth elemental. Vesta fey stepped right next to Nick, but couldn't break his damage resistance. I had a lot of fun shouting about dirt worshippers and how they wouldn't steal my trinkets, but the PCs quickly started spending actions on Diplomacy checks to try and talk Nick down. They succeeded, and after telling them what had happened, he agreed to guide them to the fort.</p><p></p><p>I'm not quite sure how to play that one -- I'm thinking he enables them to avoid natural hazards, but not the Duchess' patrols. </p><p></p><p>Once Nick explained that he had come here looking for the third "trinket," but that they could have it since he felt quite safe with the two he already had, they went back down and claimed the air coin. Nick guided them out of the mine, and then we called it a night.</p><p></p><p>Next session is planned for the weekend after my big move, Sept 18th. The players all seemed excited and looking forward to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ajar, post: 5666860, member: 85901"] Had the second session on Wednesday night. They solved Lya's challenge instantly, which was pretty much what I expected. Murdok remembered Lya's thesis from her time at the war college, and had a bit of a fangirl moment. I gave them a little bonus gold for their success with the Coaltongue -- I just distributed the 5 PC reward among the 4 of them. Not wanting to waste playtime with shopping, I told them they could do their requisitions offline after the fact. On board the [i]Impossible[/i], they enjoyed meeting the infiltration squad. A couple of them hung out with 7-Foot Dan and his bag of bricks. They kept an eye on the illusionist, but eventually spotted him in the galley making tea when he was supposed to be in a briefing. We had an extended RP discussion between Reginald and Rutger about the Duchess' motivations versus the king's principles and plans. That was quite a lot of fun. After the infiltrators went into the sea cave, the PCs dove into the water the moment the rope started jerking. They stabilized the goblin and got him back to the Impossible, mourning 7-Foot Dan and his poor bag of bricks. Continuing into the cave, they didn't investigate the pillar and instead went right up toward the crane, triggering an attack from Nick and the earth elemental. Vesta fey stepped right next to Nick, but couldn't break his damage resistance. I had a lot of fun shouting about dirt worshippers and how they wouldn't steal my trinkets, but the PCs quickly started spending actions on Diplomacy checks to try and talk Nick down. They succeeded, and after telling them what had happened, he agreed to guide them to the fort. I'm not quite sure how to play that one -- I'm thinking he enables them to avoid natural hazards, but not the Duchess' patrols. Once Nick explained that he had come here looking for the third "trinket," but that they could have it since he felt quite safe with the two he already had, they went back down and claimed the air coin. Nick guided them out of the mine, and then we called it a night. Next session is planned for the weekend after my big move, Sept 18th. The players all seemed excited and looking forward to it. :) [/QUOTE]
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