Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Flint Irregulars, whose portraits you may have seen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5927999" data-attributes="member: 63"><p>My thought was that there are three types of Ob paths to the Bleak Gate.</p><p></p><p>1. Stanfield Canal. A lot of rings of rusted iron that's been enchanted to slowly transit material that is specially marked so eventually it ends up in the Bleak Gate.</p><p></p><p>2. Private nodes, like the witchoil laboratory. Here are there just one or two rings of rusted iron that get you to an interim location where folks from this side can interact with folks from that side. In the laboratory, you're actually producing the witchoil from this tear in the veil. Then you pump it down a tube which has more rusted iron rings, to complete the transition to the Bleak Gate.</p><p></p><p>(So yes, if you drained the witchoil basin and hopped down it like a horrible necrotic waterslide, you'd reach the colossus.)</p><p></p><p>3. Personal paths. There might only be a couple of these. You slap a rusted iron ring on a stone surface in the real world, then dig a tunnel at that same spot in the Bleak Gate, and place multiple rings in close succession. At the end of the tunnel, you're fully in the other world, but the whole thing's hidden from folks in the real world.</p><p></p><p>These pathways would be very highly guarded, with plenty of alarm, mages, and soldiers keeping watch, probably with some sort of spirit hound trained to track down any intruders.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5927999, member: 63"] My thought was that there are three types of Ob paths to the Bleak Gate. 1. Stanfield Canal. A lot of rings of rusted iron that's been enchanted to slowly transit material that is specially marked so eventually it ends up in the Bleak Gate. 2. Private nodes, like the witchoil laboratory. Here are there just one or two rings of rusted iron that get you to an interim location where folks from this side can interact with folks from that side. In the laboratory, you're actually producing the witchoil from this tear in the veil. Then you pump it down a tube which has more rusted iron rings, to complete the transition to the Bleak Gate. (So yes, if you drained the witchoil basin and hopped down it like a horrible necrotic waterslide, you'd reach the colossus.) 3. Personal paths. There might only be a couple of these. You slap a rusted iron ring on a stone surface in the real world, then dig a tunnel at that same spot in the Bleak Gate, and place multiple rings in close succession. At the end of the tunnel, you're fully in the other world, but the whole thing's hidden from folks in the real world. These pathways would be very highly guarded, with plenty of alarm, mages, and soldiers keeping watch, probably with some sort of spirit hound trained to track down any intruders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Flint Irregulars, whose portraits you may have seen
Top