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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 6014421" data-attributes="member: 85901"><p>First <em>Digging for Lies</em> session tonight!</p><p></p><p><strong><span style="color: DarkOrange">Session Notes</span></strong></p><p>[sblock]The PCs decided to go straight to the Expo, although since Reginald is a junkie who spends a lot of his stipend on drinkable/snortable consumables, I did give him a Streetwise check to recognize that the Expo and similar events tend to coincide with influxes of regulated or illicit substances onto the black market.</p><p></p><p>After talking to Officer Lockheart, their Flint police liason officer, they visited the trinket stand. They didn't learn anything, though, and continued on to explore the Expo. They stopped off at Sechim's Alkahest, and were pleased with his success since they saved his factory. </p><p></p><p>Next they went to the Gun Alley to check out the firearms. Reginald used Diplomacy to entreat a drunken halfling to fire the Nock gun, so I played a loud explosion sound as I narrated the halfling firing the gun and getting knocked on his ass. </p><p></p><p>From there, they went to check out the badger guns, which they were actually very impressed by. They're definitely considering buying a badger gun or a Nock gun, maybe one of each.</p><p></p><p>Next up was the ammo store, but with no guns, they decided to continue on. </p><p></p><p>Finally, they approached the stage, but Rock Rackus was too busy for them (Flint Prestige 2). And at that moment, horrible monsters appeared near the ammo tent...[/sblock]</p><p></p><p><strong><span style="color: DarkOrange">DM Notes</span></strong></p><p>All RP tonight. Lots of laughter -- this was a nice comic interlude after the bleaker ending to <em>The Dying Skyseer</em>. My players were thrilled when Reginald convinced the drunk halfling to try firing the Nock gun loaded with 7 bullets.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6014421, member: 85901"] First [i]Digging for Lies[/i] session tonight! [b][COLOR="DarkOrange"]Session Notes[/COLOR][/b] [sblock]The PCs decided to go straight to the Expo, although since Reginald is a junkie who spends a lot of his stipend on drinkable/snortable consumables, I did give him a Streetwise check to recognize that the Expo and similar events tend to coincide with influxes of regulated or illicit substances onto the black market. After talking to Officer Lockheart, their Flint police liason officer, they visited the trinket stand. They didn't learn anything, though, and continued on to explore the Expo. They stopped off at Sechim's Alkahest, and were pleased with his success since they saved his factory. Next they went to the Gun Alley to check out the firearms. Reginald used Diplomacy to entreat a drunken halfling to fire the Nock gun, so I played a loud explosion sound as I narrated the halfling firing the gun and getting knocked on his ass. From there, they went to check out the badger guns, which they were actually very impressed by. They're definitely considering buying a badger gun or a Nock gun, maybe one of each. Next up was the ammo store, but with no guns, they decided to continue on. Finally, they approached the stage, but Rock Rackus was too busy for them (Flint Prestige 2). And at that moment, horrible monsters appeared near the ammo tent...[/sblock] [b][COLOR="DarkOrange"]DM Notes[/COLOR][/b] All RP tonight. Lots of laughter -- this was a nice comic interlude after the bleaker ending to [i]The Dying Skyseer[/i]. My players were thrilled when Reginald convinced the drunk halfling to try firing the Nock gun loaded with 7 bullets. [/QUOTE]
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