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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 6061547" data-attributes="member: 85901"><p>Good session last night. We started where we left off, and I had Bela arrive with his transfer papers. The PCs weren't hard to find, since there was still quite a commotion at the Gun Alley Stage where the battle had taken place. They recognized Bela, although most of them didn't know him well. Vesta recalled that Bela had received a commendation from Nigel Price-Hill, and that his nickname was Knock Knock. It was kind of an amusing instance of dice reflecting reality; our game group is now comprised of three couples, one of which is Vesta's player and Bela's player. </p><p></p><p>When asked about his nickname, Bela -- who is trained in thievery -- said simply that he can be somewhat impatient, and lockpicking takes time. </p><p></p><p>After some discussion about the lack of progress in the Macbannin case and the amount of paperwork left behind by the PCs squad for Bela's squad, they got back to work. Reginald posthumously questioned the dead docker, which gave me a chance to have some fun with my best stoner voice. "Those Family guys, man, they're really cornering the fey pepper supply." </p><p></p><p>Then they headed for the subrail construction site and their meeting with Kaja. Reginald bluffed his way in and examined the wares, buying three potions of lesser haste and the Amulet of the Ancients. After returning to the squad, they decided to hide and wait for the next buyer. When a hapless halfling arrived to make a purchase, they waited until Kaja opened the chest and then attacked. </p><p></p><p>Kaja was pretty fun to run in combat, although my crappy rolls made it tougher. The players called foul when she pulled out the cannon, which I used to drop the party's leader, the goliath runepriest Viveen. However, she didn't have to make too many death saves, because Vesta charged in and kept Kaja occupied for long enough for the group to take her down. </p><p></p><p>Her surrender was followed by a very short interrogation before the constables realized they weren't going to get much of anything out of her. They checked out the smuggled goods, but couldn't figure out too much about the artifacts beyond that they were created by the Ancients. </p><p></p><p>There was a bit of discussion about how to cure Vesta's Distant Madness. Bela suggested taking him to the skyseers, and the other players agreed that maybe taking him to the orc shaman who helped them in <em>The Dying Skyseer</em> could yield something. At that point, we called it a night. </p><p></p><p>The introduction of Bela went really well. I think the character will be a good fit with the squad, and I'm looking forward to the wrinkles his introduction will add to the audit subplot.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6061547, member: 85901"] Good session last night. We started where we left off, and I had Bela arrive with his transfer papers. The PCs weren't hard to find, since there was still quite a commotion at the Gun Alley Stage where the battle had taken place. They recognized Bela, although most of them didn't know him well. Vesta recalled that Bela had received a commendation from Nigel Price-Hill, and that his nickname was Knock Knock. It was kind of an amusing instance of dice reflecting reality; our game group is now comprised of three couples, one of which is Vesta's player and Bela's player. When asked about his nickname, Bela -- who is trained in thievery -- said simply that he can be somewhat impatient, and lockpicking takes time. After some discussion about the lack of progress in the Macbannin case and the amount of paperwork left behind by the PCs squad for Bela's squad, they got back to work. Reginald posthumously questioned the dead docker, which gave me a chance to have some fun with my best stoner voice. "Those Family guys, man, they're really cornering the fey pepper supply." Then they headed for the subrail construction site and their meeting with Kaja. Reginald bluffed his way in and examined the wares, buying three potions of lesser haste and the Amulet of the Ancients. After returning to the squad, they decided to hide and wait for the next buyer. When a hapless halfling arrived to make a purchase, they waited until Kaja opened the chest and then attacked. Kaja was pretty fun to run in combat, although my crappy rolls made it tougher. The players called foul when she pulled out the cannon, which I used to drop the party's leader, the goliath runepriest Viveen. However, she didn't have to make too many death saves, because Vesta charged in and kept Kaja occupied for long enough for the group to take her down. Her surrender was followed by a very short interrogation before the constables realized they weren't going to get much of anything out of her. They checked out the smuggled goods, but couldn't figure out too much about the artifacts beyond that they were created by the Ancients. There was a bit of discussion about how to cure Vesta's Distant Madness. Bela suggested taking him to the skyseers, and the other players agreed that maybe taking him to the orc shaman who helped them in [i]The Dying Skyseer[/i] could yield something. At that point, we called it a night. The introduction of Bela went really well. I think the character will be a good fit with the squad, and I'm looking forward to the wrinkles his introduction will add to the audit subplot. [/QUOTE]
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