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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 9280915" data-attributes="member: 85901"><p>Once Brakken reached Axis Island, his Beran contingent were able to reestablish the teleportation circle link with Risur, which got the party to Axis Island without having to deal with She-Who-Writhes (yet). </p><p></p><p>Pemberton welcomed them to the current HQ of Pemberton Industries, and offered refreshments while they discussed the situation. Pemberton and Pardo shared what they'd been able to glean about the site and the ritual. The party pitched Pemberton on a more formal alliance, where Axis Island would become a Risuri protectorate, extending the monarch's dominion over the island and enabling Risur to both defend it and the King to begin modifying the terrain to help stabilize the ritual site. </p><p></p><p>"There's a problem with that plan," replied Pemberton, "which is that <em>I am no one's vassal</em>. But I do have a business proposal for you all."</p><p></p><p>He and Terakalir had been building an airship, and he was willing to give it to the party in exchange for certain considerations: </p><ul> <li data-xf-list-type="ul">Branding rights, ensuring the name of Pemberton Industries would be prominently displayed on the airship and other hardware provided to Risur</li> <li data-xf-list-type="ul">Contracts with Risur's military for future airships and the aforementioned other hardware</li> <li data-xf-list-type="ul">A guarantee that if Risur manages to redo the Axis Seal ritual and change the nature of reality, that they will not remove the power of flight</li> <li data-xf-list-type="ul">A guarantee of noninterference with wherever Pemberton might choose to establish his domain, in return for which Pemberton would guarantee that said domain not be taken from Risur or Ber</li> </ul><p>Then Pemberton showed off his steam-powered roadcars, which the group (the party, Pemberton, Pardo, and Brakken) took the to survey the ritual site, where they spent considerable time surveying the scene and discussing the state of the world with Pemberton. They concluded that the ritual had been sabotaged, likely by agents of the Voice of Rot. Then they tried to get the Axis Seal closed by using a shrink ray on Borne. While the shrink ray did briefly work on the unpowered colossus, Borne simply slid further under the seal. They also discussed the golden icons, recalling the one they had found here on their very first mission (sans Bela) and taking stock of which ones they had access too. Pardo described what they knew about the ritual itself, including the location of the only known copy in a Crisillyri vault.</p><p></p><p>After some hours studying the site, they took the roadcars back toward Pemberton HQ. But when they came to an Ob construction site at a fork in the road, this time there was a headless witchoil golem stomping around. Pemberton asked if they'd be so kind as to deal with it, and we kicked off the encounter pretty much as written. The roadcar rules gave us exactly the 2 Fast 2 Furious vibes I was looking for from the fight, with cars drifting around construction equipment, enemies, and allies alike to keep casters away from the golem and the hivemind. Brakken and Reginald probed the hivemind to try and learn the locations of its constituents. The first 2/3 or so of the battle were fast and punchy, but things sagged a little bit toward the end, so I'm going to revisit my plan to start using the Escalation Die from 13th Age to help conclude the boring bit (I do also wrap up battles that are definitively won without playing the whole thing out, of course, but I think the Escalation Die will help a lot). I'm just going to use the die as-is, no extra damage scaling. </p><p></p><p>The party's plan is to take Pemberton's airship, skip the Forward Symposium entirely, and head north to try and get their hands on the Voice of Rot's eye, then try to figure out how to get a copy of the ritual. And of course they need to either collect or learn how to create more golden idols for the ritual itself. </p><p></p><p>I may have Brakken go to the Forward Symposium, just so they get some intel from it. </p><p></p><p>Given that She-Who-Writhes still controls the seas, Danor / the Ob won't be sending what remains of their physical fleet to Axis Island. But their ships that were sunk had some ghost Ob on them, including Lya Jierre, who is now on her way to Axis Island at the helm of a ghostly warship. So I'm still going to have the airship escape scene where Pemberton will be unleashed to battle the Ob's nascent ghost fleet, because we've waited all this time to see the Steel Lord take wing and I'm <em>definitely </em>not skipping that.</p></blockquote><p></p>
[QUOTE="Ajar, post: 9280915, member: 85901"] Once Brakken reached Axis Island, his Beran contingent were able to reestablish the teleportation circle link with Risur, which got the party to Axis Island without having to deal with She-Who-Writhes (yet). Pemberton welcomed them to the current HQ of Pemberton Industries, and offered refreshments while they discussed the situation. Pemberton and Pardo shared what they'd been able to glean about the site and the ritual. The party pitched Pemberton on a more formal alliance, where Axis Island would become a Risuri protectorate, extending the monarch's dominion over the island and enabling Risur to both defend it and the King to begin modifying the terrain to help stabilize the ritual site. "There's a problem with that plan," replied Pemberton, "which is that [I]I am no one's vassal[/I]. But I do have a business proposal for you all." He and Terakalir had been building an airship, and he was willing to give it to the party in exchange for certain considerations: [LIST] [*]Branding rights, ensuring the name of Pemberton Industries would be prominently displayed on the airship and other hardware provided to Risur [*]Contracts with Risur's military for future airships and the aforementioned other hardware [*]A guarantee that if Risur manages to redo the Axis Seal ritual and change the nature of reality, that they will not remove the power of flight [*]A guarantee of noninterference with wherever Pemberton might choose to establish his domain, in return for which Pemberton would guarantee that said domain not be taken from Risur or Ber [/LIST] Then Pemberton showed off his steam-powered roadcars, which the group (the party, Pemberton, Pardo, and Brakken) took the to survey the ritual site, where they spent considerable time surveying the scene and discussing the state of the world with Pemberton. They concluded that the ritual had been sabotaged, likely by agents of the Voice of Rot. Then they tried to get the Axis Seal closed by using a shrink ray on Borne. While the shrink ray did briefly work on the unpowered colossus, Borne simply slid further under the seal. They also discussed the golden icons, recalling the one they had found here on their very first mission (sans Bela) and taking stock of which ones they had access too. Pardo described what they knew about the ritual itself, including the location of the only known copy in a Crisillyri vault. After some hours studying the site, they took the roadcars back toward Pemberton HQ. But when they came to an Ob construction site at a fork in the road, this time there was a headless witchoil golem stomping around. Pemberton asked if they'd be so kind as to deal with it, and we kicked off the encounter pretty much as written. The roadcar rules gave us exactly the 2 Fast 2 Furious vibes I was looking for from the fight, with cars drifting around construction equipment, enemies, and allies alike to keep casters away from the golem and the hivemind. Brakken and Reginald probed the hivemind to try and learn the locations of its constituents. The first 2/3 or so of the battle were fast and punchy, but things sagged a little bit toward the end, so I'm going to revisit my plan to start using the Escalation Die from 13th Age to help conclude the boring bit (I do also wrap up battles that are definitively won without playing the whole thing out, of course, but I think the Escalation Die will help a lot). I'm just going to use the die as-is, no extra damage scaling. The party's plan is to take Pemberton's airship, skip the Forward Symposium entirely, and head north to try and get their hands on the Voice of Rot's eye, then try to figure out how to get a copy of the ritual. And of course they need to either collect or learn how to create more golden idols for the ritual itself. I may have Brakken go to the Forward Symposium, just so they get some intel from it. Given that She-Who-Writhes still controls the seas, Danor / the Ob won't be sending what remains of their physical fleet to Axis Island. But their ships that were sunk had some ghost Ob on them, including Lya Jierre, who is now on her way to Axis Island at the helm of a ghostly warship. So I'm still going to have the airship escape scene where Pemberton will be unleashed to battle the Ob's nascent ghost fleet, because we've waited all this time to see the Steel Lord take wing and I'm [I]definitely [/I]not skipping that. [/QUOTE]
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