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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 9817554" data-attributes="member: 85901"><p>Oh, I guess I should mention that Murdok's player isn't my wife, Viveen's player is. So that was funny. But we're all great friends, so we had a good time with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I thought there might be some interest in how I've been doing clocks in Act 3. Here's what the players see (except the hidden Ob Unity one, until after the Forward Symposium where they'll get intel). Clocks update whenever, as they say, "new naughty word comes to light."</p><p></p><p>[ATTACH=full]424647[/ATTACH]</p><p></p><p>Ber gained stability after Ursalina was saved. Risur started very stable, and is ticking up only slowly due to the lack of a fishery (because the players left She-Who-Writhes alone for now, to block Ob fleets from sailing the seas). But Beshela has been keeping them in the loop about Asrabey's scheming (she doesn't know details, but he asked for her help), so they know something's up there -- hence the Asrabey clock.</p><p></p><p>Crisillyr updates whenever they get intel about gods being executed. Komanov they just got the letter from Heid, so that's their first info about it. And the Dreaming, they've been putting messages in the Absurdist Web, and just heard back from Copperhat that their world is close to the Gyre (one segment filled) and has cracked in half (second segment filled) and it turns out the Bleak Gate is inside it (no segments, but a hint about how to get there faster... which so far I don't think they've really picked up on, even though I told them the full "moon" is approaching and they've heard naughty word's getting weird on Cauldron Hill).</p></blockquote><p></p>
[QUOTE="Ajar, post: 9817554, member: 85901"] Oh, I guess I should mention that Murdok's player isn't my wife, Viveen's player is. So that was funny. But we're all great friends, so we had a good time with it. :D I thought there might be some interest in how I've been doing clocks in Act 3. Here's what the players see (except the hidden Ob Unity one, until after the Forward Symposium where they'll get intel). Clocks update whenever, as they say, "new naughty word comes to light." [ATTACH type="full" size="1337x412"]424647[/ATTACH] Ber gained stability after Ursalina was saved. Risur started very stable, and is ticking up only slowly due to the lack of a fishery (because the players left She-Who-Writhes alone for now, to block Ob fleets from sailing the seas). But Beshela has been keeping them in the loop about Asrabey's scheming (she doesn't know details, but he asked for her help), so they know something's up there -- hence the Asrabey clock. Crisillyr updates whenever they get intel about gods being executed. Komanov they just got the letter from Heid, so that's their first info about it. And the Dreaming, they've been putting messages in the Absurdist Web, and just heard back from Copperhat that their world is close to the Gyre (one segment filled) and has cracked in half (second segment filled) and it turns out the Bleak Gate is inside it (no segments, but a hint about how to get there faster... which so far I don't think they've really picked up on, even though I told them the full "moon" is approaching and they've heard naughty word's getting weird on Cauldron Hill). [/QUOTE]
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