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The Flint Irregulars, whose portraits you may have seen
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<blockquote data-quote="Ajar" data-source="post: 9831395" data-attributes="member: 85901"><p>The once a year thing is in addition to playing online semi-regularly. We have a weekly call where because of time zones we only really have about 90 minutes, so some weeks we make a bit of progress, and other weeks something gets in the way and we just catch up. Then we do irregular longer online sessions on the weekend where we get a good 4-6 hour block of time.</p><p></p><p>Which we did last weekend! After recapping the clocks / state of the world, the group decided to work with Beshela to misdirect Asrabey so that they could try to negotiate with She-Who-Writhes without his interference. As with clocks, I'm trying to move as much as I can toward player-facing mechanics, so I had one of them roll Beshela's bluff vs Asrabey's insight, which was a success. They had two candidate zones for trying to engage the fey titan, one north of Flint in the Ayres, and another in the tidal lee of a point a few dozen miles away. They chose the latter to avoid having a city nearby, and sent Asrabey to the former. Then they obtained duplicants from Pemberton Industries and had idle Risuri navy sailors work as duplicant crews on a small number of steamships, while they flew to the target area on their airship. They also made sure to wear earplugs.</p><p></p><p>Beshela conjured a hurricane with all of them in the eye of it, to create a shallow area to limit the underwater mobility of the titan, and Vesta gave her a ring that would allow her to teleport into the mouth / interior of She-Who-Writhes to be able to commune with her mistress in relative safety (the ring eliminates the need to have line of sight / line of effect to the destination). Knowing that the communion would take a full minute, they orchestrated their duplicant-crewed steamships to kite the titan around the zone in the eye of the hurricane, basically making them a sacrificial offering since they knew from Beshela and from past experience with Duchess Ethelyn (who was killed by Asrabey early in the campaign) that She-Who-Writhes hated steamships and would greatly enjoy hauling them to their doom.</p><p></p><p>Once Beshela's communion was complete and the titan was sated and calmed enough to be amenable to negotiation, they negotiated a total ban on the use of steamships by Risur and Ber, and that any conventional sailing ship from either nation would make an offering of treasure to the seas upon departure from port. Even if sailors from other countries pick up on the need to make an offering, any technological seafaring vessel is fair game to be dinner for the fey titan. (This does, unfortunately, mean the end of Murdok's offscreen career as a submarine captain that began when her player left the game. But I'm sure the character will find something else to do, I wouldn't be surprised if the player makes a cameo before the game ends.)</p><p></p><p>Then they teleported back to Flint and headed to the Ayres location where they'd sent a now very irate Asrabey. So they're still getting their climactic showdown with him. They usually try to avoid having to fight or kill their enemies (especially now that Viveen has the Humble Hook), but Asrabey has been a thorn in their side for so long that they seem to be relishing the chance to finally take him down. Vesta especially, as when they finally cross swords, they will both be wielding flaming blades of Srasama. (I think I previously mentioned I made the blade at the eladrin monastery in Adventure 8 into an artifact, the First Blade of Srasama, with which Vesta has developed high concordance.) So it's as much about personal enmity as it is about who is actually embodying the spirit and precepts of the goddess.</p></blockquote><p></p>
[QUOTE="Ajar, post: 9831395, member: 85901"] The once a year thing is in addition to playing online semi-regularly. We have a weekly call where because of time zones we only really have about 90 minutes, so some weeks we make a bit of progress, and other weeks something gets in the way and we just catch up. Then we do irregular longer online sessions on the weekend where we get a good 4-6 hour block of time. Which we did last weekend! After recapping the clocks / state of the world, the group decided to work with Beshela to misdirect Asrabey so that they could try to negotiate with She-Who-Writhes without his interference. As with clocks, I'm trying to move as much as I can toward player-facing mechanics, so I had one of them roll Beshela's bluff vs Asrabey's insight, which was a success. They had two candidate zones for trying to engage the fey titan, one north of Flint in the Ayres, and another in the tidal lee of a point a few dozen miles away. They chose the latter to avoid having a city nearby, and sent Asrabey to the former. Then they obtained duplicants from Pemberton Industries and had idle Risuri navy sailors work as duplicant crews on a small number of steamships, while they flew to the target area on their airship. They also made sure to wear earplugs. Beshela conjured a hurricane with all of them in the eye of it, to create a shallow area to limit the underwater mobility of the titan, and Vesta gave her a ring that would allow her to teleport into the mouth / interior of She-Who-Writhes to be able to commune with her mistress in relative safety (the ring eliminates the need to have line of sight / line of effect to the destination). Knowing that the communion would take a full minute, they orchestrated their duplicant-crewed steamships to kite the titan around the zone in the eye of the hurricane, basically making them a sacrificial offering since they knew from Beshela and from past experience with Duchess Ethelyn (who was killed by Asrabey early in the campaign) that She-Who-Writhes hated steamships and would greatly enjoy hauling them to their doom. Once Beshela's communion was complete and the titan was sated and calmed enough to be amenable to negotiation, they negotiated a total ban on the use of steamships by Risur and Ber, and that any conventional sailing ship from either nation would make an offering of treasure to the seas upon departure from port. Even if sailors from other countries pick up on the need to make an offering, any technological seafaring vessel is fair game to be dinner for the fey titan. (This does, unfortunately, mean the end of Murdok's offscreen career as a submarine captain that began when her player left the game. But I'm sure the character will find something else to do, I wouldn't be surprised if the player makes a cameo before the game ends.) Then they teleported back to Flint and headed to the Ayres location where they'd sent a now very irate Asrabey. So they're still getting their climactic showdown with him. They usually try to avoid having to fight or kill their enemies (especially now that Viveen has the Humble Hook), but Asrabey has been a thorn in their side for so long that they seem to be relishing the chance to finally take him down. Vesta especially, as when they finally cross swords, they will both be wielding flaming blades of Srasama. (I think I previously mentioned I made the blade at the eladrin monastery in Adventure 8 into an artifact, the First Blade of Srasama, with which Vesta has developed high concordance.) So it's as much about personal enmity as it is about who is actually embodying the spirit and precepts of the goddess. [/QUOTE]
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