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The Focus Fire Problem
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<blockquote data-quote="jgsugden" data-source="post: 8721812" data-attributes="member: 2629"><p>I don't think this is a problem, per se, so I wouldn't do anything to fight against it. It has been there since the 1970s. It is just good strategy.</p><p></p><p>If I were going to battle against it, I'd introduce more mechanics that give creatures advantages if they are not being fought:</p><p></p><ul> <li data-xf-list-type="ul">If this creature is not threatened by a foe, their ranged attacks deal 1d8 extra damage.</li> <li data-xf-list-type="ul">If this creature has not been damaged since the start of their last turn, they gain a legendary action that they can use this turn.</li> <li data-xf-list-type="ul">If this creature is not within 15 feet of an enemy at the start of their turn, they may make 3 ranged attacks with their bow this turn with their multiattack ability instead of 2.</li> </ul><p></p><p>You can also use the tactic against the PCs at times. For example, If you have a party of 6 PCs that include 4 melee PCs and 2 ranged and they all go after the burly giant on the first turn, there may be an opportunity for a spellcaster to drop a wall spell on the PCs and leave the burly giant and 4 melee PCs on one side of it, and the rest of the monsters and the 2 ranged PCs on the other side of it ...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8721812, member: 2629"] I don't think this is a problem, per se, so I wouldn't do anything to fight against it. It has been there since the 1970s. It is just good strategy. If I were going to battle against it, I'd introduce more mechanics that give creatures advantages if they are not being fought: [LIST] [*]If this creature is not threatened by a foe, their ranged attacks deal 1d8 extra damage. [*]If this creature has not been damaged since the start of their last turn, they gain a legendary action that they can use this turn. [*]If this creature is not within 15 feet of an enemy at the start of their turn, they may make 3 ranged attacks with their bow this turn with their multiattack ability instead of 2. [/LIST] You can also use the tactic against the PCs at times. For example, If you have a party of 6 PCs that include 4 melee PCs and 2 ranged and they all go after the burly giant on the first turn, there may be an opportunity for a spellcaster to drop a wall spell on the PCs and leave the burly giant and 4 melee PCs on one side of it, and the rest of the monsters and the 2 ranged PCs on the other side of it ... [/QUOTE]
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