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The Focus Fire Problem
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<blockquote data-quote="toucanbuzz" data-source="post: 8721978" data-attributes="member: 19270"><p>In an ideal combat, everyone would surround an enemy and whittle them down one-by-one. In real life, there is a heavy price to pay for diverting your attention away from an enemy, exposing yourself, and realistically, more than two trained similarly-armed foes is a near impossible experience. D&D has never proposed to be a realistic combat simulation. However, in spirit of the thread, to accomplish this, I'd aim for a rule that doesn't tax the DM with a bunch of extra bookkeeping. </p><p></p><p>1. Greater penalty for disengaging once in melee combat. Perhaps AoO gain Advantage and count as critical hits if they hit? You'd have a severe disincentive to flippantly moving from foe to foe. <em>This is beginning to encroach on the Sentinel feat, but you might simply do away with that Feat and simply make disengaging from a threatening opponent more meaningful. </em></p><p></p><p>2. If a target is surrounded by 4+ foes, they all gain Advantage on the attack. There's just no way to defend. <em>This represents a threat of too many enemies, though one might not apply this to Huge + creatures as they're not disadvantaged in any way due to sheer bulk.</em></p><p></p><p>3. Remove the Disengage action. You can't safely get away from engagement. Or, modify it. Opponent can use its Reaction to move up to its movement speed after the disengaging target without provoking AoO. If you used Disengage, your next attack is with disadvantage.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8721978, member: 19270"] In an ideal combat, everyone would surround an enemy and whittle them down one-by-one. In real life, there is a heavy price to pay for diverting your attention away from an enemy, exposing yourself, and realistically, more than two trained similarly-armed foes is a near impossible experience. D&D has never proposed to be a realistic combat simulation. However, in spirit of the thread, to accomplish this, I'd aim for a rule that doesn't tax the DM with a bunch of extra bookkeeping. 1. Greater penalty for disengaging once in melee combat. Perhaps AoO gain Advantage and count as critical hits if they hit? You'd have a severe disincentive to flippantly moving from foe to foe. [I]This is beginning to encroach on the Sentinel feat, but you might simply do away with that Feat and simply make disengaging from a threatening opponent more meaningful. [/I] 2. If a target is surrounded by 4+ foes, they all gain Advantage on the attack. There's just no way to defend. [I]This represents a threat of too many enemies, though one might not apply this to Huge + creatures as they're not disadvantaged in any way due to sheer bulk.[/I] 3. Remove the Disengage action. You can't safely get away from engagement. Or, modify it. Opponent can use its Reaction to move up to its movement speed after the disengaging target without provoking AoO. If you used Disengage, your next attack is with disadvantage. [/QUOTE]
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