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Community
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The Focus Fire Problem
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<blockquote data-quote="Chaosmancer" data-source="post: 8722038" data-attributes="member: 6801228"><p>Personally, I think these two ideas hit the best marks of how to incentivize splitting up. If engaging with an enemy prevents them from doing something "really bad" then at least one or two players are incentivized to do that thing. Meanwhile, if you have three goals to accomplish in a fight, or objectives to defend, then you will split to do so. </p><p></p><p>Thinking on it, if the party has easy enough access to forced movement, another good thing is to prevent the enemy from comboing with each other. If you have a rogue-y enemy who dishes out poisoned sneak attacks, who is working with a guy who has a 10 ft aura of vulnerability to poison, then you want those two far apart, and they want to be together. So you have to split up and fight them separately, because focusing on one just lets them super-combo you in the meantime.</p><p></p><p>Obviously you can't do this every single time, but this would be a fun way to run a set-piece finale.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8722038, member: 6801228"] Personally, I think these two ideas hit the best marks of how to incentivize splitting up. If engaging with an enemy prevents them from doing something "really bad" then at least one or two players are incentivized to do that thing. Meanwhile, if you have three goals to accomplish in a fight, or objectives to defend, then you will split to do so. Thinking on it, if the party has easy enough access to forced movement, another good thing is to prevent the enemy from comboing with each other. If you have a rogue-y enemy who dishes out poisoned sneak attacks, who is working with a guy who has a 10 ft aura of vulnerability to poison, then you want those two far apart, and they want to be together. So you have to split up and fight them separately, because focusing on one just lets them super-combo you in the meantime. Obviously you can't do this every single time, but this would be a fun way to run a set-piece finale. [/QUOTE]
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The Focus Fire Problem
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