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*Dungeons & Dragons
The Focus Fire Problem
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<blockquote data-quote="Laurefindel" data-source="post: 8722323" data-attributes="member: 67296"><p>Focused fire is something that used to annoy me, but I mostly made peace with it. Focused fire is made possible mostly because of two things:</p><p></p><p>1) enemies are easy to ignore</p><p>2) ranged attacks can be made in melee with impunity. In that I include the fact that AoO spells like fireball can be positioned with precision, affecting enemies but not allies.</p><p></p><p>If one sees this as a problem, it is further exacerbated by that fact that characters tend to be hyper-specialized: the archer will still want to shoot in melee because that’s the thing their character is made to do and are suboptimal in other domains (such as melee combat). Few characters are made to be flexible and adapt to different strategies (and those that are tend to be spellcasters, but that is another issue).</p><p></p><p>Therefore, the answer to focused fire would be rules that give some kind of advantage to enemies that are « ignored » and some kind of disadvantage or risks for firing in melee. This would tie-in well with some sort of easily avoidable flanking rules which mostly would come into effect if you ignore enemies and allow them to flank you.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8722323, member: 67296"] Focused fire is something that used to annoy me, but I mostly made peace with it. Focused fire is made possible mostly because of two things: 1) enemies are easy to ignore 2) ranged attacks can be made in melee with impunity. In that I include the fact that AoO spells like fireball can be positioned with precision, affecting enemies but not allies. If one sees this as a problem, it is further exacerbated by that fact that characters tend to be hyper-specialized: the archer will still want to shoot in melee because that’s the thing their character is made to do and are suboptimal in other domains (such as melee combat). Few characters are made to be flexible and adapt to different strategies (and those that are tend to be spellcasters, but that is another issue). Therefore, the answer to focused fire would be rules that give some kind of advantage to enemies that are « ignored » and some kind of disadvantage or risks for firing in melee. This would tie-in well with some sort of easily avoidable flanking rules which mostly would come into effect if you ignore enemies and allow them to flank you. [/QUOTE]
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The Focus Fire Problem
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