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General Tabletop Discussion
*Dungeons & Dragons
The Focus Fire Problem
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<blockquote data-quote="Ruin Explorer" data-source="post: 8722593" data-attributes="member: 18"><p>The problem there is that just means any time the PCs are outnumbered (which means, 90% of the time), even if the party divides up, they'll be dealing with loads of monsters getting Focus and nothing they can really do about. Also if it applies to PCs you handed yet another advantage to casters and ranged, who will get it pretty often! I guess you're envisioning an "equal numbers" scenario, but that's actually pretty rare in my experience. It would also be a ton of extra book-keeping.</p><p></p><p>Conceptually it's not a bad idea to be clear, it just applies poorly to D&D 5E as a generic rule.</p><p></p><p>I do think there is something in it, like, it would definitely make the game more about spraying around abilities to keep enemies on their toes and so on, I just think it's going to work poorly when most groups are 4-5 PCs, 2-3 of which may be melee, who are often facing 8+ monsters.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8722593, member: 18"] The problem there is that just means any time the PCs are outnumbered (which means, 90% of the time), even if the party divides up, they'll be dealing with loads of monsters getting Focus and nothing they can really do about. Also if it applies to PCs you handed yet another advantage to casters and ranged, who will get it pretty often! I guess you're envisioning an "equal numbers" scenario, but that's actually pretty rare in my experience. It would also be a ton of extra book-keeping. Conceptually it's not a bad idea to be clear, it just applies poorly to D&D 5E as a generic rule. I do think there is something in it, like, it would definitely make the game more about spraying around abilities to keep enemies on their toes and so on, I just think it's going to work poorly when most groups are 4-5 PCs, 2-3 of which may be melee, who are often facing 8+ monsters. [/QUOTE]
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The Focus Fire Problem
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