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General Tabletop Discussion
*Dungeons & Dragons
The Focus Fire Problem
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<blockquote data-quote="Shardstone" data-source="post: 8722655" data-attributes="member: 6807784"><p>Oh, that was only players a couple years back, I wasn't speaking clearly hahaha.</p><p></p><p>My players now are actually pretty tactical and "serious roleplayer," so it makes for fun games. They use the battlefield, and they make use of their options in a pretty good manner. My comments were more about the general 5E playerbase, where I really think the attitude my players have should be more widespread. It is possible to have engaging tactics with 5E. Yes, I have homebrewed, but my homebrew is basically magic items or stealing the new conditions from Adventures in Rokugan, etc. But even with vanilla, I've found that with a good arena, playing theater of the mind even (which I usually run), you can still have an engaging combat. It isn't that focus fire is to be prevented, but making it harder adds tension to combat for me, because it can happen.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8722655, member: 6807784"] Oh, that was only players a couple years back, I wasn't speaking clearly hahaha. My players now are actually pretty tactical and "serious roleplayer," so it makes for fun games. They use the battlefield, and they make use of their options in a pretty good manner. My comments were more about the general 5E playerbase, where I really think the attitude my players have should be more widespread. It is possible to have engaging tactics with 5E. Yes, I have homebrewed, but my homebrew is basically magic items or stealing the new conditions from Adventures in Rokugan, etc. But even with vanilla, I've found that with a good arena, playing theater of the mind even (which I usually run), you can still have an engaging combat. It isn't that focus fire is to be prevented, but making it harder adds tension to combat for me, because it can happen. [/QUOTE]
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The Focus Fire Problem
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