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Community
General Tabletop Discussion
*Dungeons & Dragons
The Focus Fire Problem
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<blockquote data-quote="Ruin Explorer" data-source="post: 8725497" data-attributes="member: 18"><p>Disagree.</p><p></p><p>People aren't morons. Once an monster is dead they stop attacking it, and they plan ahead for what they'll do next. Little more damage is "wasted to focus fire" in your scenario than the normal scenario - and leaving a monster alive on 3hp because you don't want to "waste damage" is <em>often</em> outright stupid, tactically brain-dead (depending on initiative order - if another low-damage high-reliability character will get it before it gets another turn, sure, otherwise no, kill it!), because in D&D (unlike many RPGs), a monster on 3hp is operating at 100% capacity (in a few cases, more than 100% even!) re: damage and abilities.</p><p></p><p>As soon as a monster drops though, the focus-fire moves to the next target. That doesn't change.</p><p></p><p>It'd have to drastically less, like, what half as many? I mean, an Orc in 3E had 4hp. In 5E he has 15. This sort of HP relationship holds pretty firmly.</p><p></p><p>But in 3E, Burning Hands (for example) did 1d4 damage per caster level - so on average a level 2 caster casting it would kill an orc. A level 3 or higher pretty much definitely would. Whereas in 5E, Burning hands does 3d6 damage, which sounds like an upgrade until you consider that averages at 11.5 damage. Meaning it's unlikely it<em> kills</em> any orcs at all (admittedly in 3E, if kills one full-health orc, it kills all the ones who don't save, because of the "roll damage once" thing lol).</p><p></p><p>Crowd control - it's a fairly ancient MMORPG term - spells like sleep, colour-spray, entangle, etc. - any spell which primarily incapacitates or slows down enemies rather than primarily damaging them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8725497, member: 18"] Disagree. People aren't morons. Once an monster is dead they stop attacking it, and they plan ahead for what they'll do next. Little more damage is "wasted to focus fire" in your scenario than the normal scenario - and leaving a monster alive on 3hp because you don't want to "waste damage" is [I]often[/I] outright stupid, tactically brain-dead (depending on initiative order - if another low-damage high-reliability character will get it before it gets another turn, sure, otherwise no, kill it!), because in D&D (unlike many RPGs), a monster on 3hp is operating at 100% capacity (in a few cases, more than 100% even!) re: damage and abilities. As soon as a monster drops though, the focus-fire moves to the next target. That doesn't change. It'd have to drastically less, like, what half as many? I mean, an Orc in 3E had 4hp. In 5E he has 15. This sort of HP relationship holds pretty firmly. But in 3E, Burning Hands (for example) did 1d4 damage per caster level - so on average a level 2 caster casting it would kill an orc. A level 3 or higher pretty much definitely would. Whereas in 5E, Burning hands does 3d6 damage, which sounds like an upgrade until you consider that averages at 11.5 damage. Meaning it's unlikely it[I] kills[/I] any orcs at all (admittedly in 3E, if kills one full-health orc, it kills all the ones who don't save, because of the "roll damage once" thing lol). Crowd control - it's a fairly ancient MMORPG term - spells like sleep, colour-spray, entangle, etc. - any spell which primarily incapacitates or slows down enemies rather than primarily damaging them. [/QUOTE]
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