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General Tabletop Discussion
*Dungeons & Dragons
The Focus Fire Problem
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<blockquote data-quote="kigmatzomat" data-source="post: 8748625" data-attributes="member: 9254"><p>Someone said this earlier: players learn the lessons the GM gives them. "None of them stop hitting us until we kill them. Ergo, we need to kill faster." So...why do your foes keep fighting until dead? </p><p></p><p>Isn't <strong>that</strong> the unrealistic behavior driving all of this? Why not modify <strong>your</strong> behavior before you modify the rules?</p><p> </p><p>Seriously, have monsters run away. But do it in an appropriate fashion. Different kinds of monsters can have different thresholds. </p><p></p><p>Dumb undead fight to the final-death. Vampire? Runs when they take 2 solid hits (and plans to harass you for the next week so until you are exhausted to near death. )</p><p></p><p>Wolves flee if most of the pack is injured (or if a fifth are killed). They may then stalk you for days. One of your horses may die of exhaustion from not getting sleep from the intimidating howling. They will then leave you alone because a horse is good eating.</p><p></p><p>Goblins? Any seriously injured goblin (dead if they take another round or two of damage) will flee if given an opportunity. Goblins will flee en masse when their numeric superiority goes down by a full integer (4:1 -> 3:1) without a motivator like a boss goblin. Maybe they got to a fallback position or just scatter. </p><p></p><p>Ta-da! The unrealistic aspect is fixed and players start learning to spread out damage.</p><p></p><p>Or, you know, you keep going as you are and they learn the lesson you insist on teaching.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 8748625, member: 9254"] Someone said this earlier: players learn the lessons the GM gives them. "None of them stop hitting us until we kill them. Ergo, we need to kill faster." So...why do your foes keep fighting until dead? Isn't [B]that[/B] the unrealistic behavior driving all of this? Why not modify [B]your[/B] behavior before you modify the rules? Seriously, have monsters run away. But do it in an appropriate fashion. Different kinds of monsters can have different thresholds. Dumb undead fight to the final-death. Vampire? Runs when they take 2 solid hits (and plans to harass you for the next week so until you are exhausted to near death. ) Wolves flee if most of the pack is injured (or if a fifth are killed). They may then stalk you for days. One of your horses may die of exhaustion from not getting sleep from the intimidating howling. They will then leave you alone because a horse is good eating. Goblins? Any seriously injured goblin (dead if they take another round or two of damage) will flee if given an opportunity. Goblins will flee en masse when their numeric superiority goes down by a full integer (4:1 -> 3:1) without a motivator like a boss goblin. Maybe they got to a fallback position or just scatter. Ta-da! The unrealistic aspect is fixed and players start learning to spread out damage. Or, you know, you keep going as you are and they learn the lesson you insist on teaching. [/QUOTE]
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The Focus Fire Problem
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